Название: Game As A Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461227
isbn:
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105. What sort of initial information to gather?
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106. Are there any constraints known that bear on the ability to perform Game as a service work? How is the team addressing them?
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107. The political context: who holds power?
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108. How are consistent Game as a service definitions important?
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109. Are accountability and ownership for Game as a service clearly defined?
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110. Are roles and responsibilities formally defined?
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111. What specifically is the problem? Where does it occur? When does it occur? What is its extent?
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112. How do you gather Game as a service requirements?
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113. Are different versions of process maps needed to account for the different types of inputs?
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114. What are the rough order estimates on cost savings/opportunities that Game as a service brings?
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115. What is the scope of the Game as a service work?
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116. What are the Game as a service use cases?
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117. What information do you gather?
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118. Has your scope been defined?
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119. What is in scope?
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120. How would you define Game as a service leadership?
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121. If substitutes have been appointed, have they been briefed on the Game as a service goals and received regular communications as to the progress to date?
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122. How often are the team meetings?
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123. Is there a Game as a service management charter, including stakeholder case, problem and goal statements, scope, milestones, roles and responsibilities, communication plan?
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124. What customer feedback methods were used to solicit their input?
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125. What are the record-keeping requirements of Game as a service activities?
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126. How will the Game as a service team and the group measure complete success of Game as a service?
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127. Who are the Game as a service improvement team members, including Management Leads and Coaches?
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128. What is the scope of the Game as a service effort?
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129. Is there any additional Game as a service definition of success?
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130. How does the Game as a service manager ensure against scope creep?
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131. What is the context?
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132. What scope do you want your strategy to cover?
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133. What critical content must be communicated – who, what, when, where, and how?
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134. Who defines (or who defined) the rules and roles?
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135. Are audit criteria, scope, frequency and methods defined?
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136. What are the Roles and Responsibilities for each team member and its leadership? Where is this documented?
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137. Is the team equipped with available and reliable resources?
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138. Have the customer needs been translated into specific, measurable requirements? How?
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139. When are meeting minutes sent out? Who is on the distribution list?
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140. Has everyone on the team, including the team leaders, been properly trained?
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Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.
CRITERION #3: MEASURE:
INTENT: Gather the correct data. Measure the current performance and evolution of the situation.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. What is an unallowable cost?
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