Название: Game As A Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461227
isbn:
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30. How are training requirements identified?
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31. Why the need?
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32. Who needs to know about Game as a service?
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33. Think about the people you identified for your Game as a service project and the project responsibilities you would assign to them, what kind of training do you think they would need to perform these responsibilities effectively?
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34. Is it needed?
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35. Do you need different information or graphics?
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36. What Game as a service problem should be solved?
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37. Will a response program recognize when a crisis occurs and provide some level of response?
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38. How do you recognize an Game as a service objection?
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39. What needs to stay?
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40. Which needs are not included or involved?
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41. What do employees need in the short term?
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42. What extra resources will you need?
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43. Who defines the rules in relation to any given issue?
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44. What training and capacity building actions are needed to implement proposed reforms?
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45. How can auditing be a preventative security measure?
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46. Is the need for organizational change recognized?
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47. For your Game as a service project, identify and describe the business environment, is there more than one layer to the business environment?
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48. What activities does the governance board need to consider?
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49. Why is this needed?
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50. Are you dealing with any of the same issues today as yesterday? What can you do about this?
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51. Who should resolve the Game as a service issues?
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52. Do you recognize Game as a service achievements?
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53. Does your organization need more Game as a service education?
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54. Who else hopes to benefit from it?
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55. Are employees recognized for desired behaviors?
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56. What is the problem and/or vulnerability?
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57. Will it solve real problems?
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58. How do you identify subcontractor relationships?
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59. What is the problem or issue?
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60. Are there regulatory / compliance issues?
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61. Did you miss any major Game as a service issues?
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62. To what extent does each concerned units management team recognize Game as a service as an effective investment?
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63. How many trainings, in total, are needed?
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64. What are the minority interests and what amount of minority interests can be recognized?
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65. What problems are you facing and how do you consider Game as a service will circumvent those obstacles?
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66. Who needs what information?
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67. Are losses recognized in a timely manner?
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68. What is the Game as a service problem definition? What do you need to resolve?
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69. Which issues are too important to ignore?
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70. Do you need to avoid or amend any Game as a service activities?
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71. What creative shifts do you need to take?
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72. Consider your own Game as a service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?
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73. To what extent would your organization benefit from being recognized as a award recipient?
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