Название: Game As A Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461227
isbn:
2. Who should receive measurement reports?
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3. How will measures be used to manage and adapt?
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4. Was a business case (cost/benefit) developed?
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5. What are your operating costs?
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6. How do you verify the Game as a service requirements quality?
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7. How do you stay flexible and focused to recognize larger Game as a service results?
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8. How do you focus on what is right -not who is right?
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9. What causes mismanagement?
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10. What does your operating model cost?
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11. How will your organization measure success?
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12. How is progress measured?
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13. Who pays the cost?
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14. Do you have any cost Game as a service limitation requirements?
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15. Do the benefits outweigh the costs?
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16. What are the costs of delaying Game as a service action?
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17. What details are required of the Game as a service cost structure?
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18. Will Game as a service have an impact on current business continuity, disaster recovery processes and/or infrastructure?
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19. How will effects be measured?
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20. Are the Game as a service benefits worth its costs?
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21. How will costs be allocated?
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22. What are the strategic priorities for this year?
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23. What is your decision requirements diagram?
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24. Are you taking your company in the direction of better and revenue or cheaper and cost?
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25. Where can you go to verify the info?
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26. What evidence is there and what is measured?
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27. How do you verify performance?
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28. What drives O&M cost?
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29. What is the total cost related to deploying Game as a service, including any consulting or professional services?
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30. What users will be impacted?
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31. What relevant entities could be measured?
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32. Are there measurements based on task performance?
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33. Are there any easy-to-implement alternatives to Game as a service? Sometimes other solutions are available that do not require the cost implications of a full-blown project?
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34. What would it cost to replace your technology?
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35. What are the current costs of the Game as a service process?
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36. How is performance measured?
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37. How long to keep data and how to manage retention costs?
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38. What are your primary costs, revenues, assets?
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39. How do you verify and validate the Game as a service data?
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40. What do people want to verify?
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41. Do you effectively measure and reward individual and team performance?
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42. Does management have the right priorities among projects?
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43. Why do you expend time and effort to implement measurement, for whom?
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44. Are there competing Game as a service priorities?
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45. What are hidden Game as a service quality costs?
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46. What causes innovation to fail or succeed in your organization?
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47. How sensitive must the Game as a service strategy be to cost?
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48. How are costs allocated?
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