Название: Game As A Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461227
isbn:
59. What are the boundaries of the scope? What is in bounds and what is not? What is the start point? What is the stop point?
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60. Has a project plan, Gantt chart, or similar been developed/completed?
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61. What are the requirements for audit information?
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62. How do you gather requirements?
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63. Will team members regularly document their Game as a service work?
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64. How do you catch Game as a service definition inconsistencies?
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65. What are the compelling stakeholder reasons for embarking on Game as a service?
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66. What is the definition of success?
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67. Has a Game as a service requirement not been met?
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68. What information should you gather?
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69. Who approved the Game as a service scope?
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70. Has anyone else (internal or external to the group) attempted to solve this problem or a similar one before? If so, what knowledge can be leveraged from these previous efforts?
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71. Has the improvement team collected the ‘voice of the customer’ (obtained feedback – qualitative and quantitative)?
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72. What are (control) requirements for Game as a service Information?
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73. When is/was the Game as a service start date?
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74. Are the Game as a service requirements testable?
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75. Is the current ‘as is’ process being followed? If not, what are the discrepancies?
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76. Has a team charter been developed and communicated?
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77. How do you build the right business case?
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78. What baselines are required to be defined and managed?
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79. How do you think the partners involved in Game as a service would have defined success?
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80. Is there a clear Game as a service case definition?
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81. How do you keep key subject matter experts in the loop?
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82. Is it clearly defined in and to your organization what you do?
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83. How do you gather the stories?
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84. What sources do you use to gather information for a Game as a service study?
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85. Are the Game as a service requirements complete?
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86. What was the context?
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87. What is the worst case scenario?
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88. What is the scope of Game as a service?
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89. What is a worst-case scenario for losses?
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90. How will variation in the actual durations of each activity be dealt with to ensure that the expected Game as a service results are met?
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91. Is the scope of Game as a service defined?
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92. What would be the goal or target for a Game as a service’s improvement team?
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93. How have you defined all Game as a service requirements first?
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94. What are the tasks and definitions?
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95. Does the scope remain the same?
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96. What is the definition of Game as a service excellence?
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97. What are the Game as a service tasks and definitions?
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98. What happens if Game as a service’s scope changes?
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99. Who is gathering Game as a service information?
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100. What intelligence can you gather?
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101. Have all of the relationships been defined properly?
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102. Do the problem and goal statements meet the SMART criteria (specific, measurable, attainable, relevant, and time-bound)?
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103. Has/have the customer(s) been identified?
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104. СКАЧАТЬ