Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk
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СКАЧАТЬ Team Member Status Report: Game As A Service218

      3.2 Change Request: Game As A Service220

      3.3 Change Log: Game As A Service222

      3.4 Decision Log: Game As A Service224

      3.5 Quality Audit: Game As A Service226

      3.6 Team Directory: Game As A Service228

      3.7 Team Operating Agreement: Game As A Service230

      3.8 Team Performance Assessment: Game As A Service232

      3.9 Team Member Performance Assessment: Game As A Service234

      3.10 Issue Log: Game As A Service236

      4.0 Monitoring and Controlling Process Group: Game As A Service238

      4.1 Project Performance Report: Game As A Service240

      4.2 Variance Analysis: Game As A Service242

      4.3 Earned Value Status: Game As A Service244

      4.4 Risk Audit: Game As A Service246

      4.5 Contractor Status Report: Game As A Service248

      4.6 Formal Acceptance: Game As A Service250

      5.0 Closing Process Group: Game As A Service252

      5.1 Procurement Audit: Game As A Service254

      5.2 Contract Close-Out: Game As A Service257

      5.3 Project or Phase Close-Out: Game As A Service259

      5.4 Lessons Learned: Game As A Service261

      Index263

      CRITERION #1: RECOGNIZE

      INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Is it clear when you think of the day ahead of you what activities and tasks you need to complete?

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      2. Looking at each person individually – does every one have the qualities which are needed to work in this group?

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      3. Where is training needed?

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      4. How do you identify the kinds of information that you will need?

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      5. What should be considered when identifying available resources, constraints, and deadlines?

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      6. How does it fit into your organizational needs and tasks?

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      7. Would you recognize a threat from the inside?

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      8. Are problem definition and motivation clearly presented?

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      9. What are your needs in relation to Game as a service skills, labor, equipment, and markets?

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      10. What situation(s) led to this Game as a service Self Assessment?

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      11. As a sponsor, customer or management, how important is it to meet goals, objectives?

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      12. What is the recognized need?

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      13. Will new equipment/products be required to facilitate Game as a service delivery, for example is new software needed?

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      14. What is the smallest subset of the problem you can usefully solve?

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      15. Which information does the Game as a service business case need to include?

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      16. How do you recognize an objection?

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      17. How are you going to measure success?

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      18. Are there recognized Game as a service problems?

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      19. What tools and technologies are needed for a custom Game as a service project?

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      20. Who are your key stakeholders who need to sign off?

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      21. What does Game as a service success mean to the stakeholders?

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      22. What Game as a service events should you attend?

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      23. What are the expected benefits of Game as a service to the stakeholder?

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      24. How much are sponsors, customers, partners, stakeholders involved in Game as a service? In other words, what are the risks, if Game as a service does not deliver successfully?

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      25. When a Game as a service manager recognizes a problem, what options are available?

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      26. How do you assess your Game as a service workforce capability and capacity needs, including skills, competencies, and staffing levels?

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      27. What information do users need?

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      28. What Game as a service capabilities do you need?

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      29. СКАЧАТЬ