Название: Game As A Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461227
isbn:
3.2 Change Request: Game As A Service220
3.3 Change Log: Game As A Service222
3.4 Decision Log: Game As A Service224
3.5 Quality Audit: Game As A Service226
3.6 Team Directory: Game As A Service228
3.7 Team Operating Agreement: Game As A Service230
3.8 Team Performance Assessment: Game As A Service232
3.9 Team Member Performance Assessment: Game As A Service234
3.10 Issue Log: Game As A Service236
4.0 Monitoring and Controlling Process Group: Game As A Service238
4.1 Project Performance Report: Game As A Service240
4.2 Variance Analysis: Game As A Service242
4.3 Earned Value Status: Game As A Service244
4.4 Risk Audit: Game As A Service246
4.5 Contractor Status Report: Game As A Service248
4.6 Formal Acceptance: Game As A Service250
5.0 Closing Process Group: Game As A Service252
5.1 Procurement Audit: Game As A Service254
5.2 Contract Close-Out: Game As A Service257
5.3 Project or Phase Close-Out: Game As A Service259
5.4 Lessons Learned: Game As A Service261
Index263
CRITERION #1: RECOGNIZE
INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Is it clear when you think of the day ahead of you what activities and tasks you need to complete?
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2. Looking at each person individually – does every one have the qualities which are needed to work in this group?
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3. Where is training needed?
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4. How do you identify the kinds of information that you will need?
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5. What should be considered when identifying available resources, constraints, and deadlines?
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6. How does it fit into your organizational needs and tasks?
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7. Would you recognize a threat from the inside?
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8. Are problem definition and motivation clearly presented?
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9. What are your needs in relation to Game as a service skills, labor, equipment, and markets?
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10. What situation(s) led to this Game as a service Self Assessment?
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11. As a sponsor, customer or management, how important is it to meet goals, objectives?
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12. What is the recognized need?
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13. Will new equipment/products be required to facilitate Game as a service delivery, for example is new software needed?
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14. What is the smallest subset of the problem you can usefully solve?
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15. Which information does the Game as a service business case need to include?
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16. How do you recognize an objection?
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17. How are you going to measure success?
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18. Are there recognized Game as a service problems?
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19. What tools and technologies are needed for a custom Game as a service project?
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20. Who are your key stakeholders who need to sign off?
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21. What does Game as a service success mean to the stakeholders?
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22. What Game as a service events should you attend?
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23. What are the expected benefits of Game as a service to the stakeholder?
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24. How much are sponsors, customers, partners, stakeholders involved in Game as a service? In other words, what are the risks, if Game as a service does not deliver successfully?
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25. When a Game as a service manager recognizes a problem, what options are available?
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26. How do you assess your Game as a service workforce capability and capacity needs, including skills, competencies, and staffing levels?
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27. What information do users need?
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28. What Game as a service capabilities do you need?
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29. СКАЧАТЬ