Название: From warm-up to handball team play
Автор: Jörg Madinger
Издательство: Автор
Жанр: Спорт, фитнес
isbn: 9783956410840
isbn:
If is in the “opponents’” half and is about to tag a player, he may not be tagged by . Players may only be tagged if they are in their own half of the playing field (and not in the opponents’ half).
No. 14 Intensive sprint competition
Topic: Sprint contests
Minimum number of players: 6
Difficulty level:
Equipment required: 5 to 8 small vaulting boxes, 1 handball per team of 2
Setting:
- Make pairs; each pair has one handball.
- Position 5 to 8 small vaulting boxes upside down along the center line (see figure).
Course:
- On command,
, , and start to run from the goal zone simultaneously with their handball (A).-
, , and sprint with their handball to the 1st box, put the ball inside (B), sprint back, and exchange high-fives with , , and , respectively (C), who have been waiting in the goal zone.- Now
, , and (D) sprint to the 1st box, which contains the handballs. They NEED to fetch THEIR handball from the box (E), sprint back to the goal zone, and touch the 6-meter line with one foot (F). Only now they are allowed to hand over the handball to the first player.- Subsequently,
, , and sprint to the 2nd box, put the ball inside (G), sprint back, exchange high-fives with , , and , respectively, who have been waiting in the goal zone (H).- And so on (until the last box is reached). The team that first brings their handball back from the last box to the goal zone (J) wins the game.
The exercise is quite exhausting.
If a ball drops out of the box, the player must put it back before he can continue. If the handball of another team drops out of the box during a move, the player needs to first put back this ball, too, before he can continue.
The players need to compete for space in a fair manner; this particularly applies to the first boxes (box 1 to 3), as there will be a lot of “traffic” around the boxes.
No. 15 Sprint competition with playing cards
Topic: Sprint contests
Minimum number of players: 6
Difficulty level:
Equipment required: Timer, large vaulting box, deck of playing cards, 10 cones
Preparation:
- Put the cards on top of the vaulting box with the reverse side of the cards facing upwards.
- Define the running paths for the suits of the flipped cards (diamonds, hearts, spades, clubs).
Course:
- On command,
and start to run simultaneously and sprint to the vaulting box at the center line (A).- Each player flips a card. Depending on the suit of the flipped card, the players need to sprint around the respective cone (e.g., clubs = sprint around the first cone, spades = sprint around the second cone) and back (B).
- Then it’s the next player’s turn. Each player has one (two) turn(s).
The losing team must do push-ups or sit-ups.
Variants:
- Hand out the same amount of playing cards to both teams in advance. They need to decide for themselves which player must run the short/long path (tactics). The player puts a card onto the vaulting box and, depending on the card’s “value”, runs around the respective cone and back, etc.
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