From warm-up to handball team play. Jörg Madinger
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Название: From warm-up to handball team play

Автор: Jörg Madinger

Издательство: Автор

Жанр: Спорт, фитнес

Серия:

isbn: 9783956410840

isbn:

СКАЧАТЬ play against
and
until a team scores the next goal. The players then also leave the playing field at their balance bench, and so on.

      - The players waiting outside to be substituted do both push-ups and sit-ups alternately during the waiting periods.

      

For larger groups, play 4-on-4 (two players per balance bench).

      3. Sprint contests

      No. 11 Sprint relay race with balance benches

      Topic: Sprint contests

      Minimum number of players: 6

      Difficulty level:

      Equipment required: 3 balance benches

       Course:

      - On command,

and
start simultaneously and sprint straight forward towards the first corner of the balance bench (A).

      - Then, they swiftly sidestep to the inner balance bench (corner) (B); afterwards, they sprint forward diagonally (corner) (C).

      - Subsequently, they swiftly sidestep to the inner balance bench (corner) (D) before they eventually sprint around the cone, run back, and exchange a high-five with the next player (E).

      - And so on.

      

The end of each balance bench should be touched lightly with one hand.

      The losing team needs to do push-ups or sit-ups, for example.

      No. 12 Going to Jerusalem

      Topic: Sprint contests

      Minimum number of players: 6

      Difficulty level:

      Equipment required: Foam beams (total number of players -1)

       Setting:

      - Make three teams.

      - Spread the foam beams across the court. There must be one foam beam less than there are players on the court (musical chairs principle).

       Course:

      - The players crisscross throughout the goal zone at relaxed pace and “say hello” by exchanging high-fives (A).

      - On command, the players start to run. They must try to be the first to stand on a certain foam beam and block it (B).

      - The player who does not get a beam, drops out (C). Remove one beam then; the course needs to be repeated until only three players are left.

      - The team that has the most players left on the field scores. If there is a tie (1 player left per team), each team scores.

      - Spread the foam beams again and repeat the course three times.

      - At the end, the team that scored highest wins the game. The two other teams need to perform a predetermined exercise (push-ups, jumping jacks, or similar).

      

If a player leaves the goal zone before the sign was given, he drops out immediately.

      

If two or more players step onto a foam beam almost at the same time, they need to come to an agreement about who was first; if they do not come to an agreement, they all drop out.

      Team-internal running tactics could be helpful.

      

If there are many players, define exercises the drop-outs need to perform (strengthening exercises, endurance run, or similar).

      No. 13 Team tag

      Topic: Sprint contests

      Minimum number of players: 10

      Difficulty level:

       Equipment required:

       Basic setting:

      - Make 2 teams

      - The center line is the “boundary” of the playing field.

       Course:

      - On command, one player per team (

and
) starts to run, crosses the center line (A), and tries to tag a player of the other team (B).

      - If

succeeds (C), immediately runs back, and crosses the center line, the team has scored. Now, another player of the same team (
) is allowed to cross the center line in order to tag a player of the other team as fast as possible (D).

       Tasks:

      - Which team scores highest within 2 minutes?

      - Each player of a team needs to tag 2 times (between the two “taggings”, he needs to run back and cross the center line).

      

Only one player per team is allowed to cross the center line. If two players of the same team have crossed the center line, СКАЧАТЬ