Название: Wild Minds
Автор: Reid Mitenbuler
Издательство: Ingram
Жанр: Кинематограф, театр
isbn: 9780802147059
isbn:
In 1824, Peter Mark Roget, who would later become famous for his thesaurus, published The Persistence of Vision with Regard to Moving Objects. It described how the human eye will blend a series of sequential images into motion if the images are shown fast enough. Two years later, John Ayrton Paris built on this idea by inventing a toy called a “thaumatrope,” consisting of a string threaded through a disc with a different image on each side—say a bird on one side and a cage on the other. When spun, the images seemed to combine, making it appear that, in this example, the bird was in the cage. A dispute then arose over who invented the thaumatrope—the contenders included Paris himself, Charles Babbage, Dr. William Fitton, Sir John Herschel, and Dr. William Wollaston—but the argument faded as thaumatropes were replaced by Fantoscopes. These featured a greater number of discs and shutterlike slits allowing for more sophisticated movement.
In 1834, the Englishman William Horner invented what he called the “daedalum,” or Wheel of the Devil, which didn’t become popular until the 1860s, after it was renamed the “zoetrope,” or Wheel of Life, which sounded more pleasant. The zoetrope was a hollow drum with slits on the sides where paper was fed in. Images were printed on the paper, and when the drum was turned, the images appeared to move.
By 1868, flipbooks were popular. These contained sequential images that appeared to move when the pages were flipped quickly. They were given as gifts and promotions, like one that was entitled “Turkish Trophies” and given out with cigarettes; the cover billed it as an instruction manual for deep-breathing exercises, but the naughty images inside showed pornography instead.
In 1877, the Frenchman Charles-Émile Reynaud invented the praxinoscope, a device similar to the zoetrope except that it used mirrors instead of slits on the side of a moving drum. In practice, it worked much like the old lantern shows. Reynaud called his lantern plays pantomimes lumineuses and enjoyed subject matter depicting the wild and surreal, such as one show portraying a black boy juggling his own head. These shows were quite popular, seen by an estimated 500,000 people between 1892 and 1900.
The praxinoscope was an early technology used to animate images.
By the dawn of the twentieth century, many artists were experimenting with new cameras that recorded motion. Thomas Edison was experimenting with what he called a “mutoscope,” a mechanical flipbook where sequential photographs were attached to a ring outfitted with a crank (Winsor McCay used a mutoscope to check the movement of his Little Nemo in Slumberland cartoon). Edison was also experimenting with the “kinetograph,” a kind of motion picture peep show that viewers could watch through a small pane of glass.
Eventually, some of the old ideas were combined with the new motion picture technology. In 1906, an American cartoonist named James Stuart Blackton created a short film entitled Humorous Phases of Funny Faces. His process was simple: he drew some faces on a blackboard with chalk, photographed them, changed them slightly, photographed them again, and so on. When the film played, the faces appeared to come alive; in the film, the face of a woman blows smoke into the face of a man. Most film historians consider this to actually be the first animated cartoon. Winsor McCay knew James Stuart Blackton, and he almost certainly saw Blackton’s film, although he never mentioned it.
The next year, Blackton made another film, The Haunted Hotel. Best described as a “trick film,” it used stop-motion photography to make random household objects appear to move on their own—a teapot pouring itself, a knife floating across a room to cut a loaf of bread. The film eventually made its way to France, where it was seen by Émile Cohl, a cartoonist who had once worked as a magician in Paris. After seeing Blackton’s film, but before McCay would make Little Nemo, Cohl decided that he also wanted to make animated cartoons.
Émile Cohl got upset whenever he heard someone give Winsor McCay credit for inventing animation. Muttering under his breath, his bushy mustache twitching, he would rush over to correct the offender. If the claim ever appeared in a newspaper, he’d quickly dash off a strongly worded letter to the editor. Such false claims often came from America, prompting Cohl to joke that “American ingenuity” was just a euphemism for stealing other people’s work.
Throughout his career, Cohl had problems with people stealing credit from him. But once, in 1907, it worked to his advantage. He was walking down a street in Paris when he spotted a poster for a movie that stole its concept from one of his comic strips. Cohl figured that the film company, Gaumont, now probably owed him money, or at least some kind of credit. He stormed into the studio and demanded to speak with the person in charge. When he left, he had somehow managed to finagle a new career directing movies—it was a new industry then, and barriers to entry were low.
Cinema intrigued Cohl; this new art form had so many possibilities. He particularly admired film director Georges Méliès, whose films—The Vanishing Lady, The Cave of the Demons, and A Trip to the Moon, among others—were all known for their elaborate special effects and imaginative sequences. As a former magician, Cohl no doubt wondered how Méliès had accomplished his visual effects. After seeing Blackton’s The Haunted Hotel, he studied a copy of the film frame by frame, figuring out exactly how it worked.
A still from Émile Cohl’s animated Un Drame Chez les Fantoches, 1908.
When Cohl decided to make his first animated film, in 1908, he was fifty-one years old and a veteran political cartoonist. He had much life experience. For his cartoon, he drew inspiration from his involvement in the Incoherents, a short-lived French art movement started by his friend Jules Lévy in 1882. Sporting a mustache resembling the wings of a condor in flight, Lévy was given to immodest pronouncements, per his era’s fashion of avant-garde manifestos. When he announced his art movement, a predecessor of dadaism, he declared that “gaity is properly French, so let’s be French.” To him, this meant the embrace of absurdist satire, dreams, and practical jokes. The Incoherents’ first exhibit, in 1883, was billed as “an exhibition of drawings by people who do not know how to draw.” It featured paintings like Negroes Fight in a Tunnel, which was nothing but a black canvas, and short films like “A cardinal eating lobster and tomatoes by the Red Sea,” which was nothing but a red screen. Cohl wanted to give his first animated cartoon a sensibility similar to these exhibitions: insanity as its own aesthetic.
Un Drame, 1908. Drawing by Émile Cohl representing the surreal nature of his early animated films.
Cohl’s animated film consisted of seven hundred separate drawings in India ink on white rice paper, traced and retraced over a light box. Although the film would be projected at a rate of sixteen frames per second, Cohl cut his work in half by making only eight drawings for each second, then photographing each twice, helping to slow down the action and improve the fluidity of motion. When the film was developed, he asked that it be printed in negative to create a white-on-black effect. The final film was barely two minutes long and featured what were essentially stick figures. The action, however, was highly imaginative, calling to mind a stoned dream about the circus. The Incoherents would have been proud. The stick figures drift through an alternative dimension before becoming trapped in a bottle that suddenly transforms into a flower. Stepping out onto the stem of the flower, they soon found it turning into an elephant’s trunk. Cohl called his cartoon Fantasmagorie, borrowing the name from what lantern showman Étienne-Gaspard Robert of Liège had presented to audiences in 1794.
Fantasmagorie was shown in France but didn’t appear widely in the United States. Few Americans saw it, and none of America’s early animators ever cited it as an inspiration. Instead, they typically referenced Winsor McCay’s СКАЧАТЬ