Wild Minds. Reid Mitenbuler
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Название: Wild Minds

Автор: Reid Mitenbuler

Издательство: Ingram

Жанр: Кинематограф, театр

Серия:

isbn: 9780802147059

isbn:

СКАЧАТЬ so much as it meant playing questionable pranks on people. One favorite prank involved shocking unsuspecting passersby with a weakly charged electric whip—“They’d scream every time and they’d run like hell, and that was my job,” Dave later recalled. Sometimes he used the whip to scare women into jumping over holes that had fans strategically hidden under them, then watch as gusts of air blew the ladies’ dresses up. As soon as Max told him his problem of needing an original character, Dave dragged his old clown suit out of the closet. The simple design—a baggy suit with three side buttons and a pointy hat, all in clean black and white—would show up well on film and be easy to animate.

      Dave Fleischer as “The Clown,” which would later inspire the Fleischers’ character Koko.

      The other Fleischer brothers were again enlisted to help make a cartoon of the new character. They climbed up to Max’s roof, rigged up a white sheet as a background, and filmed a minute’s worth of Dave dancing around in the suit. Then they spent roughly a month tracing the images using the rotoscope, followed by five months of inking and photographing the separate images.

      J. A. Berst at Pathé was pleased when he saw the final cartoon. He immediately agreed to give them space in his Fort Lee studio, as well as build them three more rotoscopes. The brothers were excited, but within a few days Berst voiced second thoughts. Like many others, he wasn’t convinced that animated cartoons would ever be more than just a novelty. Growing increasingly skeptical, he pressed Max to explain how his cartoons would fit in with the studio’s newsreels, comedies, and serials.

      Fleischer tried to reassure him by pitching an idea he thought was a surefire success. Instead of featuring a clown, they would instead feature Teddy Roosevelt, much as John Bray had done with his Colonel Heeza Liar series. Fleischer’s version, however, had a twist: he wanted to add the plot from “Chanticleer and the Fox,” a story from Geoffrey Chaucer’s Canterbury Tales about a proud rooster who believed the sun rose and set based on his crowing. After hearing the pitch, Berst agreed.

      Dave sat dumbfounded when Max later explained everything to him. What was wrong with the clown? Max’s plan to involve a Chaucer story illuminated a difference between the brothers’ sensibilities. Max sometimes wanted to go highbrow when Dave wanted to keep their material simple. Nor did Dave see how the Canterbury Tales angle connected with Teddy Roosevelt and the Colonel Heeza Liar series—it seemed disjointed. But Max persisted, telling Dave that he had already discussed it with Berst, and that Berst was comfortable with doing a political satire. Besides, Max continued, adding the rooster storyline might be a good way to flatter studio owner Charles Pathé, who had adopted a rooster as the studio’s mascot. Max didn’t think a funny rooster could miss.

      After Dave finally agreed to Max’s vision, the brothers got to work—filming the action, then rotoscoping and animating it. Dave played the rooster and Joe played Teddy Roosevelt, running around the set whipping a lasso over his head until he finally caught the bird, tied it up, and began pumping angry rounds of hot lead into its feathery body. The moment Charles Pathé saw this truly bizarre cartoon—this adaptation of Chaucer ending with the murder of his studio mascot by a crazed Teddy Roosevelt—the Fleischer brothers were fired.

      That evening, the brothers glumly rode the slow ferry from Fort Lee back to Brooklyn, sitting apart as if they were strangers. The boat was nearly empty and mostly quiet, save for the engine’s low growl and the light slap of waves against its hull. Joe was first to break the silence. “That would happen to us!” he joked, trying to lighten the mood. His laughter spread to Dave, who looked over at Max, hoping to cheer him up.

      “What the hell are you two laughing at?” Max snapped back, livid over how his idea had cratered.

      After the unfortunate rooster incident, Max Fleischer hit the pavement, calling on any film studio willing to meet him. He visited waiting room after waiting room, carrying under his arm the clown cartoon that had helped get him the first animation job with Pathé. Most of the meetings ended with “No thanks,” a polite handshake, and the click of a door behind his back.

      Fleischer eventually found himself in the most intimidating studio of all: Famous Players–Lasky, which was then in the process of integrating forces with Paramount Pictures Corporation. He stood in the cavernous waiting room, all marble and mahogany, of studio president Adolph Zukor, a man who communicated primarily through stares and frowns and was nicknamed “Creepy,” a reference to the way an Indian warrior might “creep” up behind you and slit your throat. Zukor had originally arrived in America penniless from Hungary in 1891, then built a company worth nearly $50 million before the movies even had sound. Waiting in Zukor’s intimidating lobby, Fleischer nervously shifted his weight from leg to leg. He didn’t have an appointment and was hoping to cold-pitch Zukor as he stepped out of his door.

      Film mogul Adolph Zukor, who would rule over Paramount Pictures with an iron fist, deciding the fate of many animators.

      But when the door opened, a surprising figure emerged: John Bray.

      “What are you doing here, Max?” Bray asked, surprised to see him. The two men knew each other from working together more than a decade earlier, as newspaper cartoonists for the Brooklyn Daily Eagle. They hadn’t kept in touch but had always been on friendly terms.

      “Waiting to show Paramount a sample cartoon I’ve produced,” Fleischer answered.

      “I’ve got an exclusive contract to handle shorts for Paramount,” Bray told him. “Why not come down to my studio and let me see it.”

      This was a lucky break, for Bray was far more receptive than Zukor would have been. He thought the film was funny and well animated, not to mention he was interested in Fleischer’s rotoscope technology. He asked Fleischer to come work for him and Max agreed, starting as a production manager and animator on, ironically, the Colonel Heeza Liar series. Fleischer’s brothers didn’t join him—that would come later—but he finally had a foothold in the budding animation industry.

      Chapter 5

      “Cherubs That Actually Fly”

      Two years after the release in 1914, of Gertie the Dinosaur, Winsor McCay found himself going through a professional rough patch. The relationship with his boss, newspaper magnate William Randolph Hearst, was strained. Hearst thought McCay was spending too much time on animation and not enough on his comic strips. Winsor hadn’t come cheap, and Hearst didn’t think his work was as good as it used to be.

      As one of the most ruthless moguls in a ruthless field, Hearst was not a man to tangle with. He had started in the newspaper business in 1887, at the age of twenty-three, when his millionaire father gave him control of the San Francisco Examiner after winning the paper in a high-stakes poker game. Hearst’s entry into the business was random­—­a rich kid inheriting a plaything—but he quickly developed a taste for it, shrewdly buying up competitors until he was the most powerful media baron in the nation. At the peak of his career, nearly a fifth of the U.S. population would subscribe to his newspapers. Politically ambitious, he twice won a seat in Congress and unsuccessfully ran for president in 1904, using his media empire to cudgel his political enemies. Not surprisingly, he demanded devout loyalty from anyone working for him.

      Much of McCay’s time away from the office was spent on the road, where he showed Gertie in vaudeville theaters. It was a tough circuit; most performers spent years bouncing from one dingy theater to another, clawing their way up its ranks. But Winsor СКАЧАТЬ