Название: Games As Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461296
isbn:
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108. How do you gather Games as service requirements?
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109. Do you have organizational privacy requirements?
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110. What knowledge or experience is required?
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111. What Games as service requirements should be gathered?
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112. How do you hand over Games as service context?
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113. What key stakeholder process output measure(s) does Games as service leverage and how?
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114. What information do you gather?
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115. What scope to assess?
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116. What system do you use for gathering Games as service information?
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117. What is out-of-scope initially?
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118. What specifically is the problem? Where does it occur? When does it occur? What is its extent?
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119. Is there a critical path to deliver Games as service results?
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120. Are audit criteria, scope, frequency and methods defined?
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121. Is scope creep really all bad news?
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122. Does the scope remain the same?
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123. If substitutes have been appointed, have they been briefed on the Games as service goals and received regular communications as to the progress to date?
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124. Is the scope of Games as service defined?
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125. Have specific policy objectives been defined?
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126. How will the Games as service team and the group measure complete success of Games as service?
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127. How would you define Games as service leadership?
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128. What is out of scope?
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129. What are the core elements of the Games as service business case?
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130. Has your scope been defined?
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Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Games as service Index at the beginning of the Self-Assessment.
CRITERION #3: MEASURE:
INTENT: Gather the correct data. Measure the current performance and evolution of the situation.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Have you included everything in your Games as service cost models?
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2. Who should receive measurement reports?
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3. Have you made assumptions about the shape of the future, particularly its impact on your customers and competitors?
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4. How do you verify Games as service completeness and accuracy?
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5. How frequently do you verify your Games as service strategy?
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6. How can you measure the performance?
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7. Are you able to realize any cost savings?
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8. What would it cost to replace your technology?
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9. Among the Games as service product and service cost to be estimated, which is considered hardest to estimate?
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10. What relevant entities could be measured?
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11. What are the Games as service investment costs?
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12. How will success or failure be measured?
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13. Does the Games as service task fit the client’s priorities?
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14. What could cause you to change course?
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15. Are Games as service vulnerabilities categorized and prioritized?
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16. What causes mismanagement?
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17. СКАЧАТЬ