Название: Games As Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461296
isbn:
3.2 Change Request: Games As Service217
3.3 Change Log: Games As Service219
3.4 Decision Log: Games As Service221
3.5 Quality Audit: Games As Service223
3.6 Team Directory: Games As Service226
3.7 Team Operating Agreement: Games As Service228
3.8 Team Performance Assessment: Games As Service230
3.9 Team Member Performance Assessment: Games As Service233
3.10 Issue Log: Games As Service235
4.0 Monitoring and Controlling Process Group: Games As Service237
4.1 Project Performance Report: Games As Service239
4.2 Variance Analysis: Games As Service241
4.3 Earned Value Status: Games As Service243
4.4 Risk Audit: Games As Service245
4.5 Contractor Status Report: Games As Service247
4.6 Formal Acceptance: Games As Service249
5.0 Closing Process Group: Games As Service251
5.1 Procurement Audit: Games As Service253
5.2 Contract Close-Out: Games As Service256
5.3 Project or Phase Close-Out: Games As Service258
5.4 Lessons Learned: Games As Service260
Index262
CRITERION #1: RECOGNIZE
INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?
<--- Score
2. What does Games as service success mean to the stakeholders?
<--- Score
3. Are there any revenue recognition issues?
<--- Score
4. What training and capacity building actions are needed to implement proposed reforms?
<--- Score
5. Will Games as service deliverables need to be tested and, if so, by whom?
<--- Score
6. What are the minority interests and what amount of minority interests can be recognized?
<--- Score
7. What activities does the governance board need to consider?
<--- Score
8. Is the quality assurance team identified?
<--- Score
9. What prevents you from making the changes you know will make you a more effective Games as service leader?
<--- Score
10. Whom do you really need or want to serve?
<--- Score
11. What Games as service events should you attend?
<--- Score
12. How do you identify the kinds of information that you will need?
<--- Score
13. Who are your key stakeholders who need to sign off?
<--- Score
14. How are you going to measure success?
<--- Score
15. When a Games as service manager recognizes a problem, what options are available?
<--- Score
16. What are the timeframes required to resolve each of the issues/problems?
<--- Score
17. To what extent does each concerned units management team recognize Games as service as an effective investment?
<--- Score
18. Are there any specific expectations or concerns about the Games as service team, Games as service itself?
<--- Score
19. What vendors make products that address the Games as service needs?
<--- Score
20. For your Games as service project, identify and describe the business environment, is there more than one layer to the business environment?
<--- Score
21. Would you recognize a threat from the inside?
<--- Score
22. Does Games as service create potential expectations in other areas that need to be recognized and considered?
<--- Score
23. Are there regulatory / compliance issues?
<--- Score
24. What else needs to be measured?
<--- Score
25. How do you assess your Games as service workforce capability and capacity needs, including skills, competencies, and staffing levels?
<--- Score
26. What Games as service problem should be solved?
<--- Score
27. As a sponsor, customer or management, how important is it to meet goals, objectives?
<--- Score
28. How much are sponsors, customers, partners, stakeholders involved in Games as service? In other words, what are the risks, if Games as service does not deliver successfully?
<--- СКАЧАТЬ