Название: Games As Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867461296
isbn:
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18. How do you verify and develop ideas and innovations?
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19. What are your customers expectations and measures?
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20. How do you verify the authenticity of the data and information used?
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21. What is the Games as service business impact?
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22. Are the units of measure consistent?
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23. How to cause the change?
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24. How do you control the overall costs of your work processes?
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25. What can be used to verify compliance?
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26. How can you reduce costs?
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27. Are the Games as service benefits worth its costs?
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28. Are the measurements objective?
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29. Did you tackle the cause or the symptom?
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30. What potential environmental factors impact the Games as service effort?
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31. How do you verify the Games as service requirements quality?
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32. Is the cost worth the Games as service effort ?
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33. Will Games as service have an impact on current business continuity, disaster recovery processes and/or infrastructure?
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34. What are the Games as service key cost drivers?
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35. Do you effectively measure and reward individual and team performance?
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36. How can a Games as service test verify your ideas or assumptions?
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37. How do you aggregate measures across priorities?
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38. How frequently do you track Games as service measures?
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39. What is an unallowable cost?
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40. What are the costs?
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41. Are there competing Games as service priorities?
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42. What causes investor action?
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43. How is progress measured?
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44. Is it possible to estimate the impact of unanticipated complexity such as wrong or failed assumptions, feedback, etcetera on proposed reforms?
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45. How do you verify and validate the Games as service data?
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46. Do the benefits outweigh the costs?
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47. What are the costs of delaying Games as service action?
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48. Is the solution cost-effective?
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49. How will your organization measure success?
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50. What are you verifying?
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51. Have design-to-cost goals been established?
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52. What do people want to verify?
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53. What are your primary costs, revenues, assets?
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54. What methods are feasible and acceptable to estimate the impact of reforms?
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55. What are the costs and benefits?
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56. Which measures and indicators matter?
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57. What are the costs of reform?
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58. How are measurements made?
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59. What are allowable costs?
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60. How do you verify performance?
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61. Has a cost center been established?
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62. What tests verify requirements?
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63. Do you have any cost Games as service limitation requirements?
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64. Which Games as service impacts are significant?
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65. How are you verifying it?
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