Memo from the Story Department. Christopher Vogler
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Название: Memo from the Story Department

Автор: Christopher Vogler

Издательство: Ingram

Жанр: Кинематограф, театр

Серия:

isbn: 9781615930944

isbn:

СКАЧАТЬ like the ones in the books she reads. Eliza Doolittle from My Fair Lady wants a “loverly” room somewhere with one enormous chair. The song “Omigod You Guys” from Legally Blonde tells us that Elle Woods wants to marry Warner, and the rest of the story chases that desire.

      Are there more “wants”? I have to think so. Career advancement, honor, recognition, victory, home, world peace, friendship, serenity, solitude, knowledge, wisdom, insight, answers, communion with God. The list goes on and on, and every item on it could be the foundation for a solid story.

      For us as storytellers, the “want” list becomes a primary device to be continually sharpened and kept near at hand in our craftsman toolbox. A story doesn't even get started until somebody wants something and moves in a direction to get it. Your writing has an immediate advantage if you have a character “want” at your fingertips.

      Just to be helpful, I asked a group of my recent students to build a “want” list with me. I'll attach it below. But get to work on your own personal list, too. Once you've got it, put it in your toolbox and put it to work.

LoveKnowledge
MoneyWisdom
PleasureDrugs
Validation (Approval)Escape
SecurityGood Story
RevengeTalent
StabilityStability
PowerCertainty
VictoryHome
FreedomNormalcy
AcceptanceExcitement
FameInspiration
RedemptionFun
RespectIndependence
AdventureTo Forget
GodTo Remember
TruthLegacy
JusticeProgress
American WayForgiveness
ChangeFriendship
AttentionDeath
PeaceFashion/Beauty
SexControl
HappinessIdentity
FamilyCompany/Companionship
ImmortalitySolitude
CommunicationAdrenaline/Rush
SurvivalRock ‘n’ Roll (see Drugs, Sex)

      NOTE FROM VOGLER

      I sat in on one of David's Columbia classes recently and joined him and his students in critiquing screenplay scenes they had written. Over and over we had the same question: What does this character want? Until that is determined, scripts and scenes seem wishy-washy, disorganized, and spineless.

      I have my own version of the Want List, a hierarchy of things that drive us through life. We may not realize it but we are all running our lives according to certain prime directives, chosen from a standard list of wishes that exist in every person to some degree. Each person, and each character in a story, consciously or more often unconsciously, has chosen from the list one drive that commands his behavior above all others. Other drives are present in descending order of importance, but one drive usually dominates. For example, above all, I must have my way, I must be inconspicuous at all costs, I must always have the last word, I must be seen as having a lot of money, I must feel secure and in control at all times, I must be different from everyone else, etc.

      Stories seem to be interested in these choices, and often set out to force a protagonist to consciously re-assess that habitual, unconscious hierarchy of drives. At the end of the story, someone who put the drive to win above all may come to edit the list, bringing another drive to the fore like the need for love or friendship. In my own life, my prime directive for many years was “Everyone must like me,” which meant that I must never do anything to upset anyone, and must please others even at the expense of harming myself. The story of my life has conspired to teach me a lesson—the desire to please others is a good quality in its proper place but it's a lousy way to run your entire life. I've learned to be happy with myself and let other people love me or hate me as they choose.

      CHAPTER THREE

      WHAT'S THE BIG DEAL?

      —— VOGLER ——

      Hollywood is a sink-or-swim industry where they rarely take time to teach you anything, but I got a useful lesson early in my career when I was a reader for Orion Pictures. Our story editor called a meeting of the readers to tell us none of us had any idea what a scene was. I was surprised; I thought I knew. A scene is a short piece of a movie, taking place in one location and one span of time, in which some action takes place or some information is given. Wrong, she said.

      And proceeded to explain that a scene is a business deal. It may not involve money but it will always involve some change in the contract between characters or in the balance of power. It's a transaction, in which two or more people enter with one kind of deal between them, and negotiate or battle until a new deal has been cut, at which point the scene should end.

      It could be the overturning of a long-established power structure. The underdog seizes power by blackmail. The people rise up against a dictator. Someone tries to leave a relationship or overcome an addiction.

      Or it could be the forging of a new alliance or enmity. Two people who hated each other make a new deal to work together in a threatening situation. A boy asks a girl out and she accepts or rejects his offer. Two gangsters make an alliance to rub out a rival. A mob forces a sheriff to turn a man over for lynching.

      The meat of the scene is the negotiation to arrive at the new deal, and when the deal is cut, the scene is over, period. If there's no new deal, it's not a scene, or at least it's not a scene that's pulling its weight in the script. It's a candidate either for cutting or for rewriting to include some significant exchange of power.

      The story editor pointed out that many writers don't know what a scene is, either, and put in non-scenes that are just there “to build character” or to get across exposition. They don't know when to begin and end a scene, wasting time with introductions and chit-chat and dragging the scene out long after the transaction has been concluded. The scene is the deal. When the deal is done, get off the stage.

      I found this principle very useful in pinning down the essence of a scene, and I found it also works at a macro level for identifying the bigger issues in a script, for every story is the renegotiation of a major deal, a contract between opposing forces in society. Romantic comedies are a re-negotiation of the contract between men and women. Myths, religious stories, and fantasies rework the compact between humans and the greater forces at play in the universe. The terms of the uneasy balance between good and evil are re-evaluated in every super-hero adventure and story of moral dilemma. The climax of many movies is a courtroom judgment that lays out a new agreement, passing sentence on a wrongdoer, proclaiming someone's innocence, or dictating terms of a disputed transaction. In all situations, we go in with one deal and we come out with a new deal having been cut.

      Knowing when the big deal of the movie has been cut tells you when the movie should be over. Many movies today go on long after they have truly ended, as far as the audience is concerned. They know it's over when the last term of the deal has been decided, and they get restless if the filmmaker goes on with extra flourishes and codas and flash-forwards to ten years later, etc. When I was a kid going to drive-in movie theatres I noticed many people starting their engines and driving away before the last movie of a double bill was quite over. For them the deal of the whole movie was complete when the monster was killed or the murderer was caught, and they didn't need to stick around to see the hero kiss the girl and ride off into the sunset. “When the deal is done, get off the stage” is a good rule for scenes and for the overall structure of stories as well.

      NOTE FROM McKENNA

      One of my perks for being a “friend of Vog” is access to unexpected eruptions from his volcanic brain. His thought-bombs are sporadic and unpredictable. Sometimes they subject me to long and winding СКАЧАТЬ