Название: Timeline Analog 6
Автор: John Buck
Издательство: Ingram
Жанр: Изобразительное искусство, фотография
Серия: Timeline Analog
isbn: 9781925330267
isbn:
SDV’s boss Randy Hood told the press:
We challenge this year's NAB attendees to compare the Sphere ‘Think-Do-Done’ philosophy to any other editing architecture on the market. For true real-time functionality, only the Sphere family delivers two streams of full resolution real-time video, not a preview and InstantFX, zero rendering of all effects and transitions. Sphere is where people turn when they need to finish great video.
Alongside the StrataSphere was the more video centric DigiSphere with the same ergonomic control panel and much loved audio fader but restricted to a single real time video channel. There had been significant issues to overcome to deliver as chief engineer Dick Jackson recalls:
Hard disks had got bigger and faster in the time that we started development of the (original) Sphere, to when we were acquired. As a result the need for compression was less and less and once you get in the 5:1 to 4:1 to 3:1 and you just can't tell anymore. And that had been our (initial) major point of difference with the competition that was using early JPEG and MPEG.
At 20:1 there was a striking difference between our Wavelet codec and their codecs but once Avid and others improved, we were stuck. We were tied to chip technology and a custom board that was 8 inches by 10 inches jammed with parts.
ImMIX used a proprietary codec that Aware had tweaked, without success, to match the newer M-JPEG compression capabilities. Jackson continues:
We knew with the next version of our system that we needed to lose the large two-channel Aware Wavelet board and replace it with a chip set, so the system could be significantly cheaper.
To complete what SDV called an open ‘network-centric’ family of digital media finishing tools Jackson’s team delivered a smaller next-generation nonlinear editing system, the MicroSphere. It ran on a Power Mac 9500 using the QuickTime codec and a Truevision Targa video board as the video engine.
Randy Hood told the press:
SDV is very excited to be expanding its horizons to include the high-end desktop-based video market. The ImMIX MicroSphere is a powerful new real-time digital non-linear editing system that takes advantage of Truevision's TARGA 2000 RTX dual codec technology and open systems architecture to create an easy to use professional editing system that is compatible with our entire ImMIX Sphere product line.
What was once a room full of equipment that cost hundreds of thousands of dollars was a Macintosh with ImMIX SphereOUS editing software and a 8Gb hard drive for $30,000.
The MicroSphere's dual streams of video combined with the SphereOUS software let users produce all effects and do all editing work in real time.
MEDIA 100 AND AVID
Avid cut back on research and development, eliminated 100 jobs, moved Curt Rawley aside and appointed Daniel Keshian as company president. While many queried the company’s focus on editing, it had 50 workstations on display at the NAB conference and a host of substantial announcements.
Mike Bennett wrote:
Even with downsizing and management reorganization, Avid has had numerous major product announcements. Even Apple was included with Avid products such as Media Composer, which is now available for the Power Mac
It released Media Composer 6.1 to fight off the challenge from Media 100’s xs system. It had finally moved from using multiple NuBus cards on every system to a single PCI board.
Gartner's Bill Caffery viewed Avid’s move to PCI.
Pumping that amount of bits through NuBus is like driving a golf ball through a garden hose. You can do it, but why would you want to?
For a price between $30,000 and $100,00 Version 6.1 gave editors support for resolutions of 720 by 486 pixels, the ability to import QuickTime movies with alpha channels and a ‘rubber band’ UI for adjusting audio levels. Avid also demonstrated two systems that marked opposite ends of the editing world.
It launched MCXpress for $15,000 and the $250,000 Media Spectrum was shown in prototype.
MCXpress was set to replace the old NuBus Media Suite Pro. It could be used to edit rushes and master back to videotape at close to broadcast quality without ever needing to leave the system. It could also be operated as an offline system that fed its timeline sequences to the more advanced Media Composer to add real-time effects.
Avid’s new system trumped Media 100 because it ran on Power Macintosh or Windows NT and a client could buy the software alone. With the market now awash with reliable plug-in video cards and editors savvy enough to build their own suites Avid was taking its first steps toward away from turnkey devices.
Clyde Tressler and Bob Lamm tested the Avid MCXpress.
We found it to be very convenient and capable. Digitizing and logging are very quick and easy to do, digitized media can be sorted in various folders, you can even storyboard the production in the bin, then drag all the clips onto the timeline at once.
Avid, D-Vision and ImMIX had set new benchmarks. Editors using Media 100 demanded special effects tools ‘just like ImMIX’ while others wanted a PC version,'like Avid'.
John Molinari’s team was already overstretched to catch up to ImMIX so he turned to the only independent industry expert in delivering board based effects, Pinnacle Systems.
Engineers from both companies worked to merge Pinnacle’s Genie tech with Media 100's Vincent 601 engine.
Molinari also began discussions with Macromedia to be the prime hardware supplier for KeyGrip.
We knew Randy and Tim from Adobe and as far as we were concerned they had just moved their operation to a different address. So I looked at their new product.
However Molinari’s interest bothered Media 100‘s Software Group head Ralf Berger:
I recall a meeting we had in San Francisco with Randy Ubillos from Macromedia and even though there wasn't much talk about specific product features, John Molinari was just so enthusiastic, so effusive about the KeyGrip concept.
When it became obvious that John wanted to pursue the relationship with Macromedia and launch a PC product using Media 100 hardware and the KeyGrip software, we became pretty disillusioned. It really undermined everything we were trying to do at the company.
Media 100 software engineer David McCarthy reflects:
It's hard to fault the move (by Media 100) to PCs because Apple's survival was not a sure thing at that time. And even then, Apple was prone to making hardware changes in the Mac that were very difficult for a hardware company to keep pace with.