Название: Gaming As A Service A Complete Guide - 2020 Edition
Автор: Gerardus Blokdyk
Издательство: Ingram
Жанр: Зарубежная деловая литература
isbn: 9781867458937
isbn:
105. What information do you gather?
<--- Score
106. How can the value of Gaming as a service be defined?
<--- Score
107. How do you gather requirements?
<--- Score
108. Are the Gaming as a service requirements complete?
<--- Score
109. How are consistent Gaming as a service definitions important?
<--- Score
110. The political context: who holds power?
<--- Score
111. Is there a critical path to deliver Gaming as a service results?
<--- Score
112. Have all basic functions of Gaming as a service been defined?
<--- Score
113. What gets examined?
<--- Score
114. How did the Gaming as a service manager receive input to the development of a Gaming as a service improvement plan and the estimated completion dates/times of each activity?
<--- Score
115. Are there any constraints known that bear on the ability to perform Gaming as a service work? How is the team addressing them?
<--- Score
116. How do you keep key subject matter experts in the loop?
<--- Score
117. How do you manage changes in Gaming as a service requirements?
<--- Score
118. What is the definition of Gaming as a service excellence?
<--- Score
119. How do you gather Gaming as a service requirements?
<--- Score
120. Who defines (or who defined) the rules and roles?
<--- Score
121. Have specific policy objectives been defined?
<--- Score
122. Have the customer needs been translated into specific, measurable requirements? How?
<--- Score
123. What is the context?
<--- Score
124. Is it clearly defined in and to your organization what you do?
<--- Score
125. Are audit criteria, scope, frequency and methods defined?
<--- Score
126. Is the Gaming as a service scope manageable?
<--- Score
127. What is out of scope?
<--- Score
128. What Gaming as a service requirements should be gathered?
<--- Score
129. Is there regularly 100% attendance at the team meetings? If not, have appointed substitutes attended to preserve cross-functionality and full representation?
<--- Score
130. What would be the goal or target for a Gaming as a service’s improvement team?
<--- Score
131. What sources do you use to gather information for a Gaming as a service study?
<--- Score
132. Where can you gather more information?
<--- Score
133. What are the dynamics of the communication plan?
<--- Score
134. Is data collected and displayed to better understand customer(s) critical needs and requirements.
<--- Score
Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Gaming as a service Index at the beginning of the Self-Assessment.
CRITERION #3: MEASURE:
INTENT: Gather the correct data. Measure the current performance and evolution of the situation.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. What is the cause of any Gaming as a service gaps?
<--- Score
2. Do you have a flow diagram of what happens?
<--- Score
3. What does a Test Case verify?
<--- Score
4. What are your key Gaming as a service organizational performance measures, including key short and longer-term financial measures?
<--- Score
5. What is the total fixed cost?
<--- Score
6. How will you measure your Gaming as a service effectiveness?
<--- Score
7. Is it possible to estimate the impact of unanticipated complexity such as wrong or failed assumptions, feedback, etcetera on proposed reforms?
<--- Score
8. How much does it cost?
<--- Score
9. Who should receive measurement reports?
<--- СКАЧАТЬ