Slay the Dragon. Robert Denton Bryant
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Название: Slay the Dragon

Автор: Robert Denton Bryant

Издательство: Ingram

Жанр: Кинематограф, театр

Серия:

isbn: 9781615932405

isbn:

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       Playing Your Character

       “Character Creation” Is Not Creating Characters

       Agency vs. Emotional Arc

       Characters in Conflict Must Make Choices

       To Be (Press A) Or Not To Be (Press B)

       Choices Must Lead to Consequences

       DRAGON EXERCISES 06: SPEAKING THROUGH YOUR CHARACTERS

       CHAPTER 07: GAME DESIGN BASICS FOR WRITERS

       It’s Only a Game—And That’s a Pretty Good Thing

       Gameplay Is the Core Building Block of Interactive Narrative

       What Is a Game Designer?

       Our Theory of Fun

       Mechanics = Active Verbs

       Mechanics & Context

       DRAGON EXERCISES 07: PLAYING WITH GAMEPLAY

       CHAPTER 08: THE HERO OF A THOUSAND LEVELS

       Quests, Levels, and Missions: Dissecting Your Game

       Level Design Is Story Design

       Story Beats by Level: an Analysis of The Last of Us

       What Must Happen in Your Level?

       Fit Your Idea in the Game Engine

       Level Design Impacts Traditional Media

       DRAGON EXERCISES 08: LEVELING UP

       CHAPTER 09: BUILDING YOUR WORLD WITH THE NARRATIVE DESIGN TOOLBOX

       The Game Concept Document

       The GameFly Pitch

       Imagine Your World—Not Someone Else’s

       Make Your Map

       Filling Your Tool Box

       Cinematics. Or Cut the Cut Scenes!

       Software for Game Writing

       Acting and Dialogue—Barking Up the Wrong Tree

       Use the World for Words

       DRAGON EXERCISES 09: BUILDING YOUR WORLD

       CHAPTER 10: WE ALL CAN’T BE BATMAN: ON MMO’S AND MULTIPLAYER

       “Spel” Time

       Whose Story Is it, Anyway?

       Sandbox Games

       Multiplayer Games and Modes

       Emergent Gameplay and Emergent Narrative

       Aerith Dies. Bob Cries

       Multiplayer Often Comes First

       DRAGON EXERCISES 10: FEELING YOUR WORLD

       CHAPTER 11: ALWAYS BE CREATING

       The Rise of the Indies

       Who Are the Game Players?

       Tools You Can Use

       Start on Paper

       Easy Mode

       Medium Mode

       Hard Mode: Game Engines

       DRAGON EXERCISES 11: USING NEW TOOLS

       CHAPTER 12: WHAT HAPPENS NEXT?

       The Future Is Story

       The World Is Full of Gamers

       Get into the Game!

       Our Final Challenge to You

       DRAGON EXERCISES 12: BRINGING IT TOGETHER

       Glossary of Select Terms from Video Game Production and Culture

       Our Grateful Acknowledgements

      Firstly, we want to thank you for buying this book. For putting your quarter in the arcade machine. We hope we inspire you to write, produce, or work on a great video game that elevates the industry to an even higher standard.

      As this book is co-written, Keith and Bob have some co-thank you’s. As a team, thank you to Ken Lee and Michael Wiese for believing in this book and opening up the video game world to their wonderful audience and network of amazing writers. Thank you David Wright for your mad copyediting skillz and for helping us to upgrade this book to epic quality. Thank you Debbie Berne for making our musings and doodles look awesome. Thank you to Linda Venis and Chae Ko at the UCLA Extension Writers’ Program for giving us a classroom and allowing us to fill it with like-minded dreamers. Thank you to our research assistant, Stephen Warren, and to Alice Art Design and Rae Yamamoto for help with the graphics. And a special thank you to Larry “Major Nelson” Hryb for penning the Foreword.

      I, Keith, would like to thank the other pieces on my game board of life: Juliet, Sabrina, and Ava. We’ve come a long way from that crazy night of playing Risk! Games often have a winner, and I am the winner with all of you in my life. Thanks to everyone at Syracuse University for supporting me in and out of the classroom. Especially to my chairman, Michael Schoonmaker, for getting our class on the books and to Dean Lorraine Branham for not telling me I’m crazy with some of my crazy ideas. Lastly, I want to thank Robert Sternberg. My friend. It’s always a treat to have you around the house and firing up the Xbox. But more than that—thank you for letting me СКАЧАТЬ