Название: Slay the Dragon
Автор: Robert Denton Bryant
Издательство: Ingram
Жанр: Кинематограф, театр
isbn: 9781615932405
isbn:
Playing Your Character
“Character Creation” Is Not Creating Characters
Agency vs. Emotional Arc
Characters in Conflict Must Make Choices
To Be (Press A) Or Not To Be (Press B)
Choices Must Lead to Consequences
DRAGON EXERCISES 06: SPEAKING THROUGH YOUR CHARACTERS
CHAPTER 07: GAME DESIGN BASICS FOR WRITERS
It’s Only a Game—And That’s a Pretty Good Thing
Gameplay Is the Core Building Block of Interactive Narrative
What Is a Game Designer?
Our Theory of Fun
Mechanics = Active Verbs
Mechanics & Context
DRAGON EXERCISES 07: PLAYING WITH GAMEPLAY
CHAPTER 08: THE HERO OF A THOUSAND LEVELS
Quests, Levels, and Missions: Dissecting Your Game
Level Design Is Story Design
Story Beats by Level: an Analysis of The Last of Us
What Must Happen in Your Level?
Fit Your Idea in the Game Engine
Level Design Impacts Traditional Media
DRAGON EXERCISES 08: LEVELING UP
CHAPTER 09: BUILDING YOUR WORLD WITH THE NARRATIVE DESIGN TOOLBOX
The Game Concept Document
The GameFly Pitch
Imagine Your World—Not Someone Else’s
Make Your Map
Filling Your Tool Box
Cinematics. Or Cut the Cut Scenes!
Software for Game Writing
Acting and Dialogue—Barking Up the Wrong Tree
Use the World for Words
DRAGON EXERCISES 09: BUILDING YOUR WORLD
CHAPTER 10: WE ALL CAN’T BE BATMAN: ON MMO’S AND MULTIPLAYER
“Spel” Time
Whose Story Is it, Anyway?
Sandbox Games
Multiplayer Games and Modes
Emergent Gameplay and Emergent Narrative
Aerith Dies. Bob Cries
Multiplayer Often Comes First
DRAGON EXERCISES 10: FEELING YOUR WORLD
CHAPTER 11: ALWAYS BE CREATING
The Rise of the Indies
Who Are the Game Players?
Tools You Can Use
Start on Paper
Easy Mode
Medium Mode
Hard Mode: Game Engines
DRAGON EXERCISES 11: USING NEW TOOLS
CHAPTER 12: WHAT HAPPENS NEXT?
The Future Is Story
The World Is Full of Gamers
Get into the Game!
Our Final Challenge to You
DRAGON EXERCISES 12: BRINGING IT TOGETHER
Glossary of Select Terms from Video Game Production and Culture
Our Grateful Acknowledgements
Firstly, we want to thank you for buying this book. For putting your quarter in the arcade machine. We hope we inspire you to write, produce, or work on a great video game that elevates the industry to an even higher standard.
As this book is co-written, Keith and Bob have some co-thank you’s. As a team, thank you to Ken Lee and Michael Wiese for believing in this book and opening up the video game world to their wonderful audience and network of amazing writers. Thank you David Wright for your mad copyediting skillz and for helping us to upgrade this book to epic quality. Thank you Debbie Berne for making our musings and doodles look awesome. Thank you to Linda Venis and Chae Ko at the UCLA Extension Writers’ Program for giving us a classroom and allowing us to fill it with like-minded dreamers. Thank you to our research assistant, Stephen Warren, and to Alice Art Design and Rae Yamamoto for help with the graphics. And a special thank you to Larry “Major Nelson” Hryb for penning the Foreword.
I, Keith, would like to thank the other pieces on my game board of life: Juliet, Sabrina, and Ava. We’ve come a long way from that crazy night of playing Risk! Games often have a winner, and I am the winner with all of you in my life. Thanks to everyone at Syracuse University for supporting me in and out of the classroom. Especially to my chairman, Michael Schoonmaker, for getting our class on the books and to Dean Lorraine Branham for not telling me I’m crazy with some of my crazy ideas. Lastly, I want to thank Robert Sternberg. My friend. It’s always a treat to have you around the house and firing up the Xbox. But more than that—thank you for letting me СКАЧАТЬ