Название: Slay the Dragon
Автор: Robert Denton Bryant
Издательство: Ingram
Жанр: Кинематограф, театр
isbn: 9781615932405
isbn:
CONTENTS
Foreword by Larry Hryb, Xbox Live’s “Major Nelson”
A Criminally Brief History of Storytelling Technology
Meet Your Quest Givers: Bob & Keith
Screenwriter Meets Game Producer, Fight Breaks Out
How To Use This Book (Press X to Skip)
DRAGON EXERCISES 00: PLAYING TO LEARN
What We Talk About When We Talk About Games
How Do They Make Games? Who’s the Director?
Where Do Game Ideas Come From?
DRAGON EXERCISES 01: MAKING A GAME
CHAPTER 02: DO GAMES NEED STORIES?
Immersion: Context Is Everything
Story ≠ Plot
A Story Tutorial
A Criminally Brief History of Game Narrative
DRAGON EXERCISES 02: EXPLORING THE GAME WORLD
CHAPTER 03: ARISTOTLE VS. MARIO
The Challenge of Game Writing
Aristotle vs. Mario: The Clash of Story and Gameplay
Making the Dragon Roar: Roles in a Game Studio
How Are Games Written? Are They Written?
The Rise of Story-Driven Games
How Do We Solve This Problem?
DRAGON EXERCISES 03: EXPRESSING YOUR GAME IDEA
CHAPTER 04: THE NO-ACT-FITS-ALL STRUCTURE OF VIDEO GAMES
Finding the Dragon
What Is Structure?
Traditional Entertainment Structure = 3 Acts
Add a Midpoint = 4 Acts
Shakespeare and The Hulk = 5 Acts
The Sequence Approach = 8 Acts!
Serialized Storytelling
Beginning, Middle & Ending(s)
Time Is Different in Video Games
The “Slay the Dragon” Structure
A No-Act Structure?
DRAGON EXERCISES 04: SPEAKING OF STRUCTURE
CHAPTER 05: WRITING A GREAT PLAYABLE CHARACTER
The Evolution of the Video Game Character
Writing from the Arc Backwards
Who’s More Awesome, Superman or Batman?
Conflict: The Essence of Drama
Backstory: How Is Finding Nemo Like The Last of Us?
Don’t Tell Bowser: The Bad Guys Think It’s Their Game
And the Dragon Goes To: The Best Supporting NPC
DRAGON EXERCISES 05: MEETING YOUR CHARACTERS