Slay the Dragon. Robert Denton Bryant
Чтение книги онлайн.

Читать онлайн книгу Slay the Dragon - Robert Denton Bryant страница 2

Название: Slay the Dragon

Автор: Robert Denton Bryant

Издательство: Ingram

Жанр: Кинематограф, театр

Серия:

isbn: 9781615932405

isbn:

СКАЧАТЬ Image

      CONTENTS

       Our Grateful Acknowledgements

       Foreword by Larry Hryb, Xbox Live’s “Major Nelson”

       CHAPTER 00: LOADING

       W00t! A.K.A. Wow, Loot!

       A Criminally Brief History of Storytelling Technology

       The Golden Age of Games?

       Hollywood Calling!

       Why “Slay the Dragon”?

       Meet Your Quest Givers: Bob & Keith

       Screenwriter Meets Game Producer, Fight Breaks Out

       Who Needs This Book?

       How To Use This Book (Press X to Skip)

       DRAGON EXERCISES 00: PLAYING TO LEARN

       CHAPTER 01: WHAT’S IN A GAME?

       What We Talk About When We Talk About Games

       A Game Is a Journey of Action

       Game Genre vs. Story Genre

       How Do They Make Games? Who’s the Director?

       Where Do Game Ideas Come From?

       The Narrative Designer

       DRAGON EXERCISES 01: MAKING A GAME

       CHAPTER 02: DO GAMES NEED STORIES?

       Story Matters

       Immersion: Context Is Everything

       Story ≠ Plot

       A Story Tutorial

       A Criminally Brief History of Game Narrative

       DRAGON EXERCISES 02: EXPLORING THE GAME WORLD

       CHAPTER 03: ARISTOTLE VS. MARIO

       The Challenge of Game Writing

       Aristotle vs. Mario: The Clash of Story and Gameplay

       Making the Dragon Roar: Roles in a Game Studio

       How Are Games Written? Are They Written?

       The Rise of Story-Driven Games

       How Do We Solve This Problem?

       DRAGON EXERCISES 03: EXPRESSING YOUR GAME IDEA

       CHAPTER 04: THE NO-ACT-FITS-ALL STRUCTURE OF VIDEO GAMES

       Finding the Dragon

       What Is Structure?

       Traditional Entertainment Structure = 3 Acts

       Add a Midpoint = 4 Acts

       Shakespeare and The Hulk = 5 Acts

       The Sequence Approach = 8 Acts!

       Serialized Storytelling

       Beginning, Middle & Ending(s)

       Time Is Different in Video Games

       The “Slay the Dragon” Structure

       A No-Act Structure?

       DRAGON EXERCISES 04: SPEAKING OF STRUCTURE

       CHAPTER 05: WRITING A GREAT PLAYABLE CHARACTER

       The Evolution of the Video Game Character

       Writing from the Arc Backwards

       Who’s More Awesome, Superman or Batman?

       Conflict: The Essence of Drama

       Backstory: How Is Finding Nemo Like The Last of Us?

       Don’t Tell Bowser: The Bad Guys Think It’s Their Game

       And the Dragon Goes To: The Best Supporting NPC

       DRAGON EXERCISES 05: MEETING YOUR CHARACTERS

       CHAPTER 06: WHO AM I WHEN I PLAY? СКАЧАТЬ