What You Make It: Selected Short Stories. Michael Marshall Smith
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СКАЧАТЬ the day I was officially enrolled in the next year's intake the three of us went out to dinner. We went to a nice restaurant, and we ate and drank, and then at the end of the meal we placed our hands on top of each other's in the centre of the table. Philip's went down first, then Rebecca's, and then mine on top. With our other hands we raised our glasses.

      ‘To us,’ I said. It wasn't very original, I know, but it's what I meant. It felt like there should have been a photographer present to immortalize the moment. We drank, and then the three of us clasped each other's hands until our knuckles were white.

      Ten years later Rebecca was dead.

      The Coast Road was deserted, as I had expected. The one thing nobody is doing these days is heading off down to the beach to hang out and play volleyball. I passed a few vehicles abandoned on the verge, but took care not to drive too close. Often people will hide inside or behind and then leap out at anyone who passes, regardless of whether that person is in a moving vehicle or not.

      I kept my eyes on the sea for the most part, concentrating on what was the same, rather than what was different. The ocean looked exactly as it always had, though I suppose usually there would have been ships to see, out on the horizon. There probably still are a few, floating aimlessly wherever the tide takes them, their decks echoing and empty. But I didn't see any.

      When I reached Sarasota I slowed still further, driving out onto Lido Key until I pulled to a halt in the centre of St Armand's Circle. It's not an especially big place, but it has a certain class. Though the stores around the circle were more than full enough of the usual kind of junk, the restaurants were good and some of the old, small hotels were attractive in a dated kind of way. Not as flashy as the deco strips on Old Miami Beach, but pleasant enough.

      Last night the circle was littered with burnt-out cars, and the up-scale pizzeria where we used to eat was still smoldering, the embers glowing in the fading light.

      We worked through our degrees and out into post-graduate years. At first I had a lot to catch up on. Sometimes Rebecca snuck me into classes, but mostly I just pored over their notes and books, and we talked long into the night. Catching up wasn't so hard, but keeping up with both of them was a struggle. I never understood the nanotech side as well as Rebecca, or the computing as deeply as Philip, but that was probably an advantage. I stood between the two of them, and it was in my mind where the two disciplines most equally met. Without me there, it's probable none of it would ever have come to fruition. So maybe if you get right down to it, and it's anyone's fault, it's mine.

      Philip's goal was designing a system which would take the input and imperatives of a number of small component parts, and synthesize them into a greater whole – catering for the fact that the concerns of biological organisms are seldom clear cut. The fuzzy logic wasn't difficult – God knows we were familiar enough with it, most noticeably in our ability to reason that we needed another beer when we couldn't even remember where the fridge was. More difficult was designing and implementing the means by which the different machines, or ‘beckies’, as we elected to call them, interfaced with each other.

      Rebecca concentrated on the physical side of the problem, synthesizing beckies with intelligence coded into artificial DNA in a manner which enabled the ‘brain’ of each type to link up with and transfer information to the others. And remember, when I say ‘machines’ I'm not talking about large metal objects which sit in the corner of the room making unattractive noises and drinking a lot of oil. I'm talking about strings of molecules hardwired together, invisible to the naked eye.

      I helped them both with their specific areas, and did most of the development work in the middle, designing the overall system. It was me who came up with the first product to aim for, ‘ImmunityWorks’.

      The problem of diagnosing malfunction in the human body has always been the number of variables, many of which are difficult to monitor effectively from the outside. If someone sneezes, they could just have a cold. On the other hand, they could have flu, or the bubonic plague – or some dust up their nose. Unless you can test all the relevant parameters, you're not going to know what the real problem is – or the best way of treating it. We were aiming for an integrated set of beckies which could examine all of the pertinent conditions, share their findings, and determine the best way of tackling the problem – all at the molecular level, without human intervention of any kind. The system had to be robust – to withstand interaction with the body's own immune system – and intelligent. We weren't intending to just tackle things which made you sneeze, either: we were never knowingly underambitious. Even for ImmunityWorks 1.0 we were aiming for a system which could cope with a wide range of viruses, bacteria and general senescence: a first-aid kit which lived in the body, anticipating problems and solving them before they got started. A kind of guardian angel, which would coexist with the human system and protect it from harm.

      We were right on the edge of knowledge, and we knew it. The roots of disease in the human body still weren't properly understood, never mind the best ways to deal with them. An individual trying to do what we were doing would have needed about 300 years and a research grant bigger than God's. But we weren't just one person. We weren't even just three. Like the system we were trying to design, we were a perfect symbiosis, three minds whose joint product was incomparably greater than the sum of its parts. Also, we worked like maniacs. After we'd received our Doctorates we rented an old house together away from the campus, and turned the top floor into a private lab. Obviously, there were arguments for putting it in the basement, historical ‘mad scientist’ precedents for example, but the top floor had a better view and as that's where we spent most of our time, that kind of thing was an issue. We got up in the mornings, did enough to maintain our tenure at the University, and worked on our own project in secret.

      Philip and Rebecca had each other. I had an intermittent string of short liaisons with fellow lecturers, students or waitresses, each of which felt I was being unfaithful to something, or to someone. It wasn't Rebecca I was thinking of. God knows she was beautiful enough, and lovely enough, to pine after, but I didn't. Lusting after Rebecca would have felt like one of our beckies deciding only to work with some, not all, of the others in its system. The whole system would have imploded.

      Unfaithful to us, I suppose is what I felt. To the three of us.

      It took us four years to fully appreciate what we were getting into, and to establish just how much work was involved. The years after that were a process of slow, grinding progress. Philip and I modelled an artificial body on the computer, creating an environment in which we could test virtual versions of the beckies Rebecca and I were busy trying to synthesize. Occasionally we'd enlist the assistance of someone from the medical faculty, when we needed more of an insight into a particular disease; but this was always done covertly, and without letting on what we were doing. This was our project, and we weren't going to share it with anyone.

      By July of 2016, the software side of ImmunityWorks was in beta, and holding up well. We'd created code equivalents of all of the major viruses and bacteria, and built creeping failures into the code of the virtual body itself – to represent the random processes of physical malfunction. An initial set of 137 different virtual beckies was doing a sterling job of keeping an eye out for problems, then charging in and sorting them out whenever they occurred.

      The physical side was proceeding a little more slowly. Creating miniature biomachines is a difficult process, and when they didn't do what they were supposed to you couldn't exactly lift up the hood and poke around inside. The key problem, and the one which took the most time to solve, was that of imparting a sufficient degree of ‘consciousness’ to the system as a whole – the aptitude for the component parts to work together, exchanging information and determining the most profitable course of action in any given circumstance. We probably built in a lot more intelligence than was necessary, in fact I know we did; but it was simpler than trying to hone down the necessary conditions right away. We could always streamline in ImmunityWorks СКАЧАТЬ