Название: Human Being Theory. For Dummies
Автор: Jacob Feldman
Издательство: Издательские решения
Жанр: Философия
isbn: 9785448342714
isbn:
Second model was called Personality Card. But because it contains description of Task Card and Rating, now I call it Big Triplet. I did it in 2011. It occupies last 20% of the book.
Aristotle was sure that Earth and Heavens couldn’t be described in the same language.
Galileo Galilei was not agree with him.
Isaac Newton made this unified language for Earth and Heavens.
Today many people believe that for every problem of human being we need specific language. I enumerated 7+12—1=18 areas pretending to have such specific language. Not taking in account pluralism inside of every area. But I believe that unified language for all human being problems could be created.
This creating is mission of my life.
Levels-of-Mind Theory
«But I don’t want to go among mad people,» Alice remarked.
«Oh, you ca’n’t help that,» said the Cat:
’we’re all mad here. I’m mad. You’re mad.»
Dealing with triplet Model, Mapping, Problem we start with model itself. On this stage, you can think of working with model as if playing new cards game.
No mapping for now, just playing game. Mapping and practical real-life problems will come later.
The model has 8 elements or Levels, you can think of them like of cards from 1 to 8
Fig.29. 1 to 8
Sometimes I will use Level 9. I behaves like a Joker,
being able to replace every other card when it is needed.
Fig.30. 9 is a joker
Fig.31. Four situation
Now we will consider four different games:
1) Person to Task
2) Person to Person
3) Person to Group
4) Group to Group
Every game has its own set of rules.
Person to Task game
«How do you know I’m mad?» said Alice.
«You must be,» said the Cat, ’or you wouldn’t have come here.»
In this game, both sides choose a card randomly.
Person chooses one cars from 1 to 9 of red suit.
Task chooses one card from 1 to 8 of black suit.
If rank of the cards on both sides is equal, both sides win.
If person has 9 both sides win.
Else, both sides lose.
Fig.32. Person to task
Person to Group game
«I should like to have it explained,» said the Mock Turtle. «She ca’n’t explain it,» said the Gryphon hastily «Go on with the next verse’.
Person choose one card from 1 to 9 of red suit. Group chooses a set of card of one black suit.
If in the set there exists one card with the same rank as red card, both sides win.
If red card is of rank 9, both sides win.
Else, both sides lose.
Fig.33 Person to group
Person-to-Person game
There was a table set out under a tree in front at the house, and the March Hare and the Hatter were having tea at it.
Person-to-Person game has three different cases.
1) Levels are equal.
2) Levels are neighbors
3) Levels are far away
When levels are equal, the result is draw and relationship is competition.
When levels are neighbors, the result is win-win. Prize for higher level is higher. Relationship is cooperation; the higher level is a chief.
When levels are far away, the higher level loses to death. The lower level celebrates victory. Relationship is war.
Fig.34. Person to person
Group to Group game
First came ten soldiers carrying clubs: these were all shaped like the three gardeners,
oblong and flat, with their hands and feet at the corners; next ten courtiers; these were ornamented all over with diamonds, and walked two and two, as the soldiers did.
At the beginning of the game first side has a set of card of one red suit, second side has a set of card of one black suit. Sides make move in turn.
Move СКАЧАТЬ