Card Games For Dummies. Barry Rigal
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Название: Card Games For Dummies

Автор: Barry Rigal

Издательство: John Wiley & Sons Limited

Жанр: Сделай Сам

Серия:

isbn: 9781119880448

isbn:

СКАЧАТЬ foundations. As a general rule, after you place cards on a foundation pile, you can’t move them. You may build on a tableau in some cases.The tableau and the foundation may sound like very similar items, but they differ in a few important ways. The object of a Solitaire is to build up the foundation; a tableau is just an intermediary home for the cards as they make their way to the final destination: the foundation. You use tableaus to get the cards in the right order to build on the foundation.

       When you move a complete row or column, you create a space or gap into which you can often move whatever card(s) you like.

       Frequently, you don’t use all the cards in the initial layout; the remaining cards are called the stock. You go through the stock to advance the Solitaire.

       When working through the stock, you frequently have cards that you can’t legally put into the layout. In such cases, the unused cards go into the waste pile.

       Redeals take place in the middle of a Solitaire when you’ve exhausted all legal moves. The rules of the Solitaire may allow you to redeal by shuffling and redistributing the unused cards in an attempt to advance the game.

       Many Solitaires permit one cheat — you can move an obstructing card or otherwise advance the game. This process is also known as a merci.

      The game Accordion is also known as Methuselah, Tower of Babel, or Idle Year (presumably because of the amount of time you need to keep playing the game to win it).

      Accordion is a charmingly straightforward game that can easily seduce you into assuming that it must be easy to solve. Be warned — I’ve never completed a game of Accordion, and I don’t know anyone who has! This challenge, I can only assume, makes success at the game doubly pleasurable.

      Accordion also takes up very little space — a major benefit because you tend to play Solitaire in a cramped space, such as a bus station or an airport lounge.

      The objective of Accordion is to finish up with a single pile of 52 cards. Relative success is reducing the number of piles to four or fewer. Your chances of complete victory may be less than 1 in 1,000, based on my experiences, but don’t let that deter you from giving this game a try! The fact that it is a very fast game to play means that you can abandon unpromising hands and move on to another, without wasting much time.

      Looking at the layout

      The layout for Accordion is simple. Follow these steps to begin your long journey:

      1 Shuffle the deck well, and then turn over the top card in your deck and put it to your left to start your layout.

      2 Turn over the next card.If the card is either the same suit (both clubs, for example) or the same rank (both jacks) as the first card, put the second card on top of the first. If you don’t have a match, use the card to start a new pile.

      3 Turn over the third card and compare it to the second card.Again, if the suits or ranks of the cards match, put the third card on top of the second card; if not, start a third pile with the third card. You can’t match the third card with the first card. However, when matching cards (of suit or rank) are three cards apart, you can combine them as if the cards were adjacent. In other words, you can build the fourth card on the first one.

      4 Continue by going through every card in the deck in this way.I told you it was easy! The game ends after you turn over the last card. To win, you must assemble all the cards into one pile.

      

Shuffling the deck well is important because you work your way through the deck one card at a time, so you don’t want to make the game too easy by having all the diamonds coming together, for example. That would spoil your sense of achievement, wouldn’t it?

      FIGURE 2-1: At the start of Accordion, your cards may fall in this manner.

      In the first example, you must create three different piles because the cards are unrelated in rank or suit. In the middle example, you can put the ♦4 on top of the ♦Q (because they share the same suit), leaving you with only two piles. In the bottom example, you can put the ♦7 on top of the ♦Q, which allows you to combine the two 7s, resulting in a single pile.

      FIGURE 2-2: You can match cards that are three places away from each other to further your game progress.

      After you turn up the ♣Q, you can place it on the ♦Q (because they’re three apart and match in rank) and then put the ♣K on the ♣Q (same suit). The ♥J then moves to the first row.

Laying the cards out in lines of three helps ensure that you properly identify the cards that are three piles apart.

      Choosing between moves

      After you turn up the ♥4, you can place it on the ♥9, which opens up a series of moves that you can play. The best option is to move the ♥4 onto the ♠4 and then move the rest of the cards into their new spaces.

      Because the ♠K is three cards away from the ♣K, you can combine the two cards and then move the ♥4 onto the ♥J. Now the ♦9 is three cards away from the ♦Q, so you can combine those two cards.

      

If you move the ♥4 before you move the ♠K, you miss out on two possible moves.

      

Making an available play isn’t always mandatory. When you can choose between possible moves, play a couple more cards to help you decide which move is superior.

An illustration shows look ahead to see which move to make first.

      FIGURE СКАЧАТЬ