Название: How to Create Manga: Drawing the Human Body
Автор: Matsu
Издательство: Ingram
Жанр: Изобразительное искусство, фотография
isbn: 9781462921379
isbn:
Use Step 1 as a
reference to add
in muscle.
How to think about sketching body parts
The more you keep in mind the body’s details, including muscles, joints and bones, and attempt to
depict a realistic human figure as you draw, the more you will achieve a natural-looking illustration.
Digital Tools
Reduce the degree of opaqueness in each drawing layer
As you complete the blocking-in, sketching and rough drawing stages, select the appropriate layer and
adjust the [opaqueness] bar in the center of the [connect layers] panel to reduce the level of opaqueness.
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Important Body Parts
When sketching, you can avoid making mistakes by paying particular attention to these eight parts
of the body. The explanations in this section are more in-depth than in Part 2, so make sure you get
a basic understanding first before moving on to the more complex renderings ahead.
The clavicle
The pelvis
The clavicle is a reference point when drawing
shoulder width, chest muscles and other upper-
body sections. It also creates a pivot point for
the upper body that informs the direction and
slant of the body.
The pelvis supports the base of the hip joints.
It gives a lot of people trouble when they
attempt to sketch it.
The shoulders
The abdominal muscles
Stretching from the chest to the arms and
connecting to the back, the shoulders often
can present a problem. In order to draw a pose
involving movement, it’s crucial to understand
how the shoulders work.
The abdominals are important as they help
indicate volume around the torso. The
thickness of the upper body is set by the lines
that the abdominals create.
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The arms
The hands
The arms are important for adjusting overall
balance. The length of the arms influences the
balance of the entire body.
The hands highlight one’s drawing ability to
such an extent that it’s said a person’s skill
at illustration can be seen in the hands that
they draw.
The thighs
The feet
The thighs connect the buttocks to the knees.
Depending on the degree to which the legs
are bent, the thighs need to be depicted at
different angles. So in addition to grasping
their structure, you’ll also need to understand
their dimensions.
The feet of course plant your figure firmly on
the ground. It’s important to know about their
structure in order to achieve balance between
the figure and the ground.
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Helpful Tips and Tricks
Here, we look at the common mistakes that beginners make when sketching, along with basic
digital techniques that are helpful when sketching for illustration.
Blocking-in is a must
You may think that blocking-in is a waste of time, but for people who have just started drawing, it
actually takes more time and effort to create a drawing without it.
Sketching after blocking-in takes less time and results in a neater illustration. Sketching without
blocking-in is something to try after you’ve become accustomed to the technique.
Digital Tools
Reverse the images to check if it is correct
Once the sketch is finished, one way of checking whether anything looks awkward or unrealistic is to
reverse it or generate a mirror image. When you’ve been working on a sketch for a while, your eyes
become accustomed to it and you won’t notice any oddities, so reverse the image and check it from a
fresh perspective.
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Don’t fill up the entire page or screen
If you start drawing without really thinking about it, you may try to fill up the entire space and your
figures will become distorted. Here are two ways to solve the problem.
Change the canvas size as you go
Another method is to alter the page or canvas size, extending it as you draw, then making adjustments.
Digital Tools
Altering the size of illustration layers
From the menu bar, choose [Layer], then
[Alter Shape] (you can also use [ctrl] + [T])
Digital Tools
Change the canvas size
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