The Times Beginner’s Guide to Bridge: All you need to play the game. Andrew Robson
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Название: The Times Beginner’s Guide to Bridge: All you need to play the game

Автор: Andrew Robson

Издательство: HarperCollins

Жанр: Хобби, Ремесла

Серия:

isbn: 9780008348984

isbn:

СКАЧАТЬ opening hand, immediately thinks ‘game’. With no particular preference for a trump suit (his hand is also balanced), he opts for game in no-trumps. He therefore bids the game contract 3NT.

      A more specific guide for when to go for game in the three desirable game contracts (3NT, 4♥ and 4♠) is if you and your partner together have 25 points (i.e. ten more than your opponents out of the total, 40). It doesn’t guarantee success, and you won’t always fail if you have fewer points, but it’s a useful guide.

      must know

      • The five game contracts are 3NT, 4♥, 4♠, 5♣ and 5♦.

      • Avoid contracts 5♣ and 5♦.

      • If you have an opening hand (12+ points) and your partner also has 12+ points, you should contract for game.

      • Bid game (3NT, 4♥, 4♠) if your partnership has 25+ points.

      When to go for game

      Bidding with your partner involves first trying to find a fit, then seeing whether you have enough points between you for game. This decision process is shown here:

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      Now let’s look at some sample pairs of hands (we’ll assume silence from the opponents). Note that ‘responder’ is bridge jargon for the opener’s partner.

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      (a) Opener bids 1♠, so responder knows they have at least eight spades between them – a fit. Responder must now bid. There’s no point bidding clubs – it would only confuse matters when it’s obvious spades should be trumps. The only unresolved issue is how high to bid in spades, specifically whether or not to bid for game (4♠). Responder knows that opener has 12+ points (the minimum required in order to open the bidding), and responder has 13, thus the partnership has at least 25 points, which means that responder can go for game: she bids 4♠, a ‘jump’ from the previous bid 1♠. The bidding sequence is as follows, the underlined bid being the final contract:

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      (b) Opener bids 1♠. Again responder knows there’s a spade fit (opener must have four+ spades, and responder has four spades, so the partnership has eight+ spades). However responder has a relatively low point count, so should raise to 2♠. This conveys to opener that responder supports spades as trumps but her hand is only worth a minimum bid. With nothing to add to his opening bid, opener then passes. They’ve found their fit but lack the strength for game. The bidding sequence is:

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      (c) Opener bids 1♠, which doesn’t reveal a fit to responder. She therefore tries her favourite (longest) suit at the lowest level possible, bidding 2♣. This suit doesn’t appeal to opener, but rather than repeat spades he offers a third choice of trump suit, hearts. Responder now knows they’ve found their fit (the partnership has at least eight hearts). She considers whether the values for game are present: she has 13 points, and her partner has advertised 12+ by opening, which is enough to bid a game contract (25 points are needed to go for game). Responder jumps to 4♥. The bidding sequence is:

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      must know

      Don’t bid unnecessarily high when bidding a new suit. Try to find a fit as ‘cheaply’ as possible i.e. the bid you reach first as you work up the bidding ladder on p. 22 (the bid that requires the least number of tricks to make a contract). Then assess whether or not you have enough points to go for game.

      Responding to a 1NT opener

      If your partner opens the bidding 1NT, as responder you should be happy because he’s described his hand very accurately: 12, 13 or 14 points and one of three balanced distributions (see the diagrams on p. 26). In most cases you’ll be in a position to place the final contract.

      Strategy for responding to 1NT opener

      Remember that opener will only rarely bid again, so you should assume (at this stage) that your bid as responder will end the auction.

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      Now consider how you’d respond to your partner’s 1NT opener when you hold the following cards:

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      (a) You know the partnership has enough strength for game (you have 25 or more points between you). With your balanced hand, your preferred bid is 3NT.

      (b) You know the values for game are present. You also know there’s a heart fit (a 1NT opener can’t contain a void or a singleton so your partner must have at least two hearts, which makes at least eight hearts between you). The correct response is jump to 4♥.

      (c) With such a weak hand there’s clearly no chance of going for game. However, leaving your partner in 1NT would be a mistake so you need to make a bid. Your hand is useless in no-trumps but may take a few tricks with diamonds as trumps, so bid 2♦. Your bid effectively removes your partner’s 1NT bid and is known as a ‘weakness take-out’. Your partner will know not to bid again (he’ll look on your bid as a rescue).

      must know

      • When your partner opens 1NT, as responder you must consider whether to make a trump suit or to stay in no-trumps, and whether to go for game.

      • Responding Two-of-a-suit removes your partner’s 1NT opener and is known as a ‘weakness take-out’.

      Responding to a suit opener

      If your partner opens with One-of-a-suit, e.g. 1♥, you know that 19 is the highest point count they can have to open at this One level (see diagrams on pp. 29 and 30). This means that you, as responder, need a minimum of six points to have a chance of game (25 points in total are required for game).

      Strategy for responding to One-of-a-suit opener

      If you as responder have six+ points in total then you should keep the bidding open (note the difference between this and responding to 1NT, where the opener’s upper limit is 14 points).

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      Now consider how you should respond to your partner’s 1♥opener if you hold the following cards:

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