Eighteenth Century Waifs. Ashton John
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Название: Eighteenth Century Waifs

Автор: Ashton John

Издательство: Public Domain

Жанр: Зарубежная классика

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      1

      It may be objected that this story pertains more to the seventeenth than the eighteenth century; but, as the man Roderick was alive in the last century, I claim him as belonging to it.

      2

      ‘The History of St. Kilda,’ etc. By the Rev. Mr. Kenneth Macaulay. London, 1764.

      3

      ‘Description of the Western Isles of Scotland, called Hebrides,’ etc.

      4

      Harris.

      5

      Scottice, are without.

      6

      ‘A Late Voyage to St. Kilda, the Remotest of all the Hebrides,’ etc., London, 1698.

      7

      Head-dress.

      8

      Venus, her lap dog.

      9

      A game at cards introduced into France by Signor Justiniani, Ambassador of Venice in 1674. The players are the dealer or banker, his assistant, who looks after the losing cards – a croupier, in fact – and the punters, or anyone who plays against the banker.

      10

      To understand the numerous allusions to the game of cards called Quadrill, it

1

It may be objected that this story pertains more to the seventeenth than the eighteenth century; but, as the man Roderick was alive in the last century, I claim him as belonging to it.

2

‘The History of St. Kilda,’ etc. By the Rev. Mr. Kenneth Macaulay. London, 1764.

3

‘Description of the Western Isles of Scotland, called Hebrides,’ etc.

4

Harris.

5

Scottice, are without.

6

‘A Late Voyage to St. Kilda, the Remotest of all the Hebrides,’ etc., London, 1698.

7

Head-dress.

8

Venus, her lap dog.

9

A game at cards introduced into France by Signor Justiniani, Ambassador of Venice in 1674. The players are the dealer or banker, his assistant, who looks after the losing cards – a croupier, in fact – and the punters, or anyone who plays against the banker.

10

To understand the numerous allusions to the game of cards called Quadrill, it is necessary that the principles of the game should be given. It was played by four persons, each having ten cards dealt to them.

The general laws of this game are, 1. It is not permitted to deal the cards otherwise than four by three, the dealer being at liberty to begin with which of those numbers he pleases. 2. If he who plays either sans prendre, or calling a king, names a trump of a different suit from that his game is in, or names two several suits, that which he first named must be the trump. 3. He who plays must name the trump by its proper name, as he likewise must the king he calls. 4. He who has said ‘I pass,’ must not be again admitted to play, except he plays by force, upon account of his having Spadille. 5. He who has asked the question, and has leave given him to play, is obliged to do it: but he must not play sans prendre except he is forced to do it. 6. He who has the four kings may call the queen of either of his kings. 7. Neither the king nor queen of the suit which is trumps must be called. 8. He who has one or several kings may call any king he has in his hand; in such case, if he wins, he alone must make six tricks; if he wins, it is all his own, and if he loses, he pays all by himself. 9. Everyone ought to play in his turn, but for having done otherwise, no one must be beasted. 10. He, however, whose turn is not to play, having in his hand the king the ombre has called, and who shall tramp about with either spadille, manille, or basto, or shall even play down the king that was called, to give notice of his being the friend, must not pretend to undertake the vole; nay, he must be condemned to be beasted if it appears that he did it with any fraudulent design. 11. He who has drawn a card from his game, and presented it openly in order to play it, is obliged so to do, if his retaining it may be either prejudicial to his game, or give any information to his friend, especially if the card is a matadore; but he who plays sans prendre, or calls upon his own king, is not subject to this law. 12. None ought to look upon the tricks, nor to count aloud what has been played, except when it is his turn to play, but to let everyone reckon for himself. 13. He who, instead of turning up the tricks before any one of his players, shall turn up and discover his game, must be equally beasted with him whose cards he has so discovered, the one paying one half, and the other the like. 14. He who renounces must be beasted, as many times as he has so done, but, if the cards are mixed, he is to pay but one beast. 15. If the renounce prejudices the game, and the deal is not played out, everyone may take up his cards, beginning at the trick where the renounce was made, and play them over again. 16. He who shows the game before the deal is out must be beasted, except he plays sans prendre. 17. None of the three matadores can be commanded down by an inferior trump. 18. If he who plays sans prendre with the matadores in his hand, demands only one of them, he must receive only that he mentioned. 19. He who, instead of sans prendre, shall demand matadores, not having them, or he who shall demand sans prendre instead of matadores, cannot compel the players to pay him what is really his due. 20. Matadores are only paid when they are in the hands of the ombre, or of the king his ally, whether all in one hand, or separately in both. 21. He who undertakes the vole, and does not make it, must pay as much as he would have received had he won it. 22. He who plays and does not make three tricks is to be beasted alone, and must pay all that is to be paid; and, if he makes no tricks at all, he must also pay to his two adversaries the vole, but not to his friend.’ —The Oxford Encyclopædia, 1828.

11

Dressing-gown.

12

Entendres.

13

Wonders.

14

These leaden combs were used for darkening the hair.

15

Pulled down 1885.

16

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