American Civil War For Dummies. Keith D. Dickson
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Название: American Civil War For Dummies

Автор: Keith D. Dickson

Издательство: John Wiley & Sons Limited

Жанр: Историческая литература

Серия:

isbn: 9781119863311

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СКАЧАТЬ that all the terms and concepts are straight, I will walk through the whole process that characterizes war. After the political leaders have decided on the broad objectives of the war, those objectives become the guide for all military activities. In a campaign, the army commander can decide to initiate an offensive or defensive campaign, depending on the ability of the army to conduct operations (the status of supply, morale, training, and leadership all play a role in this decision), whether to operate on interior or exterior lines, or in response to enemy movements or activities. The purpose of a campaign is to achieve the strategic objective through movement (the act of physically moving a military unit by road, rail, or water to a specific place for a specific purpose) and battles (fighting), using maneuver to employ superior combat power against an enemy army’s weakest spot. Depending on the outcome of one movement, or even a series of movements in a campaign, the result is usually one or more battles.

      Fighting battles

       Won

       Lost

       Have no effect

      A battle is called decisive when success on the battlefield translates into attaining or significantly furthering strategic objectives.

      Win the battles — lose the war

      This may sound strange but winning all the battles in a campaign and yet still failing to meet your strategic objective and thereby losing the war is possible. Such an event happened to the British army in the Revolutionary War and to the United States in the Vietnam War. The opposite holds true as well; you can lose all your battles, but still win your strategic objectives if the enemy no longer has the will to continue fighting.

      The commander’s choices

      In a battle, a commander uses tactics to attack or defend, depending on that commander’s assessment of the situation. In the attack, the commander can use maneuver, which is the positioning of forces to gain an advantageous position against the enemy. There are three basic choices in the attack:

       Advance forces head-on to break through the enemy defenses

       Envelop the defender from one or both flanks (the left and right limits of an army’s defensive line) by maneuvering forces around the enemy’s defensive line and then attacking

       Attack from the rear (usually the result of maneuvering behind an unsuspecting or unprepared defender)

      The rear area is where the supply depots are located and where the lines of supply and communication are located. The frontal attack is the least desirable (that’s usually where the enemy has concentrated combat power and is expecting to repel an attack), a flank attack is better (the enemy has less or sometimes no combat power on the flanks), and the attack from the rear is the best of all (no combat power and vulnerable, easy to destroy targets such as wagon trains and rail and telegraph lines).

      Terrain and the defensive

      The defender tactically seeks to present the strongest position to the attacker, with sufficient combat power to overwhelm the attacker at his point of attack. If the defender has chosen well, the terrain (the lay of the land) will strengthen the defense and weaken the enemy’s ability to maneuver and employ combat power. On a battlefield, some terrain is considered critical. As the name implies, critical terrain means that whoever controls this specific piece of ground will have a significant advantage over the enemy. Troops and artillery occupying critical terrain can mass firepower to destroy an attacker. If the defender loses this terrain, the army usually would be exposed to further attacks on its flanks or rear and be unable to defend itself effectively. The loss of critical terrain spells defeat and disaster. In the Civil War, critical terrain was usually single hills or ridges.

      Ending a battle

      At any time in a battle, either commander can order a withdrawal, better known as a retreat. The intention of a withdrawal or retreat is to end the fighting to avoid further losses or escape from a disadvantageous position. In the Civil War, the retreat or withdrawal signified that the army commander had had enough of battle and needed to regroup and decide what to do next.

      Because both Union and Confederate armies came from the American military tradition, they had the same organization. Within each army were three branches, corresponding to a particular combat skill: the cavalry, the artillery, and the infantry.

      Eyes and ears: The cavalry

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