Raspberry Pi For Dummies. Sean McManus
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Название: Raspberry Pi For Dummies

Автор: Sean McManus

Издательство: John Wiley & Sons Limited

Жанр: Компьютерное Железо

Серия:

isbn: 9781119796879

isbn:

СКАЧАТЬ the Task Manager Using File Manager Browsing the Web with Chromium Sending and Receiving Email with Claws Mail Using the Image Viewer Using the Text Editor Configuring Printers Customizing the Desktop Playing the Games Finding and Installing New Applications Backing Up Your Data Logging Out and Shutting Down Chapter 5: Using the Linux Shell Understanding the Prompt Exploring Your Linux System Understanding the Long Listing Format and Permissions Slowing Down the Listing and Reading Files with the Less Command Speeding Up Entering Commands Using Redirection to Create Files Creating Directories Deleting Files Using Wildcards to Select Multiple Files Removing Directories Copying and Renaming Files Finding Files on Your Raspberry Pi Installing and Managing Software on Your Raspberry Pi Managing User Accounts on Your Raspberry Pi Learning More about Linux Commands Customizing the Shell with Your Own Linux Commands Shutting Down and Rebooting Your Raspberry Pi

      7  Part 3: Using the Raspberry Pi for Both Work and Play Chapter 6: Being Productive with the Raspberry Pi Installing LibreOffice on Your Raspberry Pi Working with LibreOffice on the Raspberry Pi Chapter 7: Editing Photos on the Raspberry Pi with GIMP Working with GIMP Finding Out More about GIMP Chapter 8: Playing Audio and Video on the Raspberry Pi Setting Up Your Media Center Navigating the Media Center Adding Media Enjoying Your Media Changing the Settings Using a Remote Control Turning Off Your Media Center Playing Music in the Desktop Environment

      8  Part 4: Programming the Raspberry Pi Chapter 9: Introducing Programming with Scratch Understanding What Programming Is Working with Scratch Chapter 10: Programming an Arcade Game Using Scratch Starting a New Scratch Project and Deleting Sprites Changing the Backdrop Adding Sprites to Your Game Drawing Sprites in Scratch Naming Your Sprites Controlling When Scripts Run Using Random Numbers Detecting When a Sprite Hits Another Sprite Introducing Variables Making Sprites Move Automatically Fixing the Final Bug Adding Scripts to the Stage Duplicating Sprites Playing Your Game Adapting the Game’s Difficulty Taking It Further with Scratch Chapter 11: Writing Programs in Python Working with Python Creating the Times Tables Program Creating the Chatbot Program Chapter 12: Creating a Game with Python and Pygame Zero Collecting Your Sounds and Images Setting Up Your Folders Creating and Running Your First Program Exploring СКАЧАТЬ