Python Handbook For Beginners. Roman Telmanovich Gurbanov
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Название: Python Handbook For Beginners

Автор: Roman Telmanovich Gurbanov

Издательство: ЛитРес: Самиздат

Жанр: Техническая литература

Серия:

isbn: 978-5-532-96720-5

isbn:

СКАЧАТЬ if it was just a single line of code, we've created a program. Like those that make computers work.

      But what is a program? A program is a set of instructions and rules for a computer written in a programming language. If that makes sense, let's go on and reinforce what we have learned. Here is the code I've shuffled. It will help if you put it so that it would make it work.

      "Once upon a time…!" () print

      If you put it right, you should get a program that prints a sentence. Here it is below.

      Are you done with the task? Great! In both programs that we have just created, we used a print function. We will use it a lot in this book. But first, let's dive a little deeper into it.

      3 Print Function

      Print is the function that does what it's called: it "prints" text on a screen. Programmers use this function to show messages to users. Such as "Your session is expired, please log in" or "Your password is too weak, please use a stronger password," etc.

      Not only simple text messages, but the print function can also display different calculation results, presented in numeric format. We will learn all this stuff in the coming chapters. For now, we will focus purely on the print function and code some more with it.

      Here is the plain text for you. Please use it with the print function, so when you run the code, it shows you the following message: Hey! I keep coding! Here is what you should get:

      Have some fun. Since now you have learned how to write a program that displays messages, experiment with different messages you want your program to print. Use numbers too. Try adding or removing anything from your code. And then watch what happens; This is the best way to learn how the code operates.

      4 How Does Python Read The Code?

      As soon as you run the code, the computer starts reading it line by line, from top to button. Just like you're reading this book or anything. It may not sound too important, but it's essential to consider it when building and arranging our code; This is why some elements like modules (we will learn them in the following chapters) belong at the top of the code. We import them first to use them further down.

      5 Counting Program

      Let's build a program that counts from 1 to 3. Here is the code we need to do that:

      print("1")

      print("2")

      print("3")

      Pretty simple, right? Now extend the code so that it could count to 10. Here is the result you should get when you run your extended program:

      6 Python Challenge

      Let's celebrate the completion of the first chapter with a small challenge. You need to complete the below line of code so that it could output the message: "I nailed the first chapter!"

      Here is what the output should look like when you fix and run the program:

      7 Wrapping Up Chapter One

      In the first chapter, we have accomplished the following:

      1) Learned what Python is;

      2) Understood what a program is;

      3) Found out how does Python read the code;

      4) Wrote our first line of code;

      5) Created a few simple programs;

      6) Finally, we learned and applied the print function.

      8 Chapter One Test

      1. A computer program is a:

      1) Set of instructions and rules for a computer, written in a programming language.

      2) Piece of code written on a computer.

      3) Downloadable game.

      2. How do we let a computer know that it needs to display a message on the screen?

      1) With a magic word.

      2) Using the print() function)

      3) Using the command "Display message!"

      3. In what order does a computer process (read) the code?

      1) When we run the code, the computer reads that code line by line. Top-down.

      2) When we run the code, the computer reads that code from bottom to top.

      3) When we run the code, the computer doesn't read anything; it remembers everything by heart.

      4. Arrange the parts of the code so that the program displays the message "I love Python!"

      )

      (

      "I love Python!"

      print

      CHAPTER TWO: VARIABLES

      1 What is a Variable?

      A variable is a simple data structure that has a name and a value. Now, let's figure out what is what.

      Imagine a folder on your desktop. In this case, the folder is a variable. The folder has the label "film."; This is the name of the variable. The folder contains a video called "The."; This is the value of the variable.

      Here is how this variable looks in Python language:

      Let's break it down.

      1) First, we give a name to our variable – film

      2) Second, we put equal sign =

      3) Third, we give a value to our variable "Super Cat."

      A value in a variable always goes with quotes, like in our example. Otherwise, a variable will not work.

      Now, as we know what a variable is and what it contains, let's make one!

      2 How to Create a Variable?

      Write our variable from the example above to the console:

      film = "Super Cat"

      And run the code. Nothing? That's right. There is no message to show on the screen as we did not use the print function. We will combine variables with print function in the following chapters. But, for now, hit the >_REPL button.

      You should now see the input field that looks like this:

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