The Ultimate Guide to Classic Game Consoles. Kevin Baker
Чтение книги онлайн.

Читать онлайн книгу The Ultimate Guide to Classic Game Consoles - Kevin Baker страница 3

Название: The Ultimate Guide to Classic Game Consoles

Автор: Kevin Baker

Издательство: Ingram

Жанр: Компьютерное Железо

Серия:

isbn: 9781456617080

isbn:

СКАЧАТЬ computer’s artificial intelligence.

      This game was not played by the general public because the EDSAC computer was only available at Cambridge University's Mathematical Laboratory, where you needed special permissions to even get near it. Calling it a 'computer' would actually be an understatement, as the EDSAC was a mainframe which took up an entire room. Certainly there were more innovations to be had before bringing gaming to the masses.

      OXO paved the way for more improvements in electronic gaming technology. William Higinbotham would create a very interesting game four years later…

      Tennis For Two

      Four years after EDSAC's OXO game was developed came the invention of yet another game, Tennis For Two. This game was developed by American physicist William Higinbotham on a Donner Model 30 analog computer. It is often debated whether OXO or Tennis For Two was the first graphical video game. You can argue that OXO only used static graphics to represent the classic Tic-tac-toe game via a CTR display, while Tennis For Two displayed a ball’s trajectory via video. If you want to get technical about it then Tennis For Two was the first electronic “video” game because the ball was animated.

      The reason why William Higinbotham created Tennis For Two is even more interesting than the game itself. He created it to provide bored visitors to the Brookhaven National Laboratory with something entertaining to do.

      After realizing that Brookhaven’s computers could calculate ballistic missile trajectories, Higinbotham used this feature to form his game. Instead of calculating a missile trajectory, Higinbotham used the computers to display the path of a ball on a tennis court instead. By using an oscilloscope he was also able to display the moving ball with a realistic velocity.

      When the ball hit the ground its path would be reversed. If the ball hit the net its velocity would slow down and bounce back. Players could control the ball using an analog aluminium controller. Clicking a button would hit the ball (which would produce a sound) and using the knob would control the ball’s angle.

      Although the device was designed in about two hours, it took three weeks to assemble with the help of Robert V. Dvorak. The game’s circuitry took up about the space of a microwave oven.

      It’s important not to confuse Tennis For Two with the game Pong that was created in 1972. Tennis For Two showed only the side of the tennis court, while Pong showed a top down view as well as the player paddles.

      Tennis For Two was first shown on October the 18th, 1958 where hundreds of visitors lined up to play. An upgraded version of the game was created in the following year because the game had been such a hit.

      Tennis For Two is arguably one of the most important games ever created. Unlike OXO, which was created for a thesis, Tennis For Two was created for pure entertainment. Tennis For Two showed the world that even a physicist could use a computer to create a fun game that served no educational purpose. This game would go on to inspire people all over the world to experiment with game development. A handful of these people would just happen to be graduate students at MIT…

      1959-1961

      During this time period a few more video games were created on a TX-0 machine at MIT. One of these games was called Mouse in the Maze. It allowed players to place walls and cheese in a virtual room by using a light pen. A light pen was an ancient peripheral that would allow users to interact with computer displays like you would with a pen on paper. Once the Maze was complete the mouse would be released and you could watch it find the cheese.

      Two more games that were designed at MIT on the TX-0 were HAX and Tic-tac-toe. HAX allowed players to adjust two switches on the console to create different graphics and sounds.

      Tic-tac-toe let players play Tic-tac-toe against the computer by using a light pen.

      Although the games created at MIT from 1959-1961 weren’t that revolutionary, they inspired hobbyists to continue developing interesting games.

      Spacewar! CC Image – Wikipedia - Joi Ito

      Spacewar!

      'Spacewar!' is a two-player game created by Steve Russell and Wayne Wiitanen from the fictitious 'Hingham Institute'. The game was programmed on the PDP-1 and allowed two players to fight against each other.

      Each player controlled their own spacecraft capable of firing missiles. The point of the game was to destroy the other ship whist avoiding getting sucked into the centre star. Players could also enter hyperspace in an emergency to be teleported to a random location on the screen, but would explode if used too often.

      'Spacewar!' took approximately 200 hours of work to complete. Other features were later added on by Dan Edwards, Peter Samson, and Graetz.

      The game was later distributed with new DEC (Digital Equipment Corporation) computers.

      With an entire generation of MIT students and computer enthusiasts having had their appetite wetted by early attempts at game development and the popularity of 'Spacewar!', it was only so long before the gaming industry would explode. It was also time for the MIT students to take what they had learnt out of the campuses and into the real world.

      1961

      John Burgeson wrote the first computer baseball simulation game at the IBM facility in Akron, Ohio.

      1966

      Ralph Baer and co-worker Bill Harrison created the first video game 'Chase' to display on a standard television set. They also created the world’s first video gaming peripheral, the light gun. After months of prototyping, Bill Rusch, Baer and Harrison, presented table tennis and target shooting games to Sander’s R & D in 1967. Then, two years later, Sanders was marketing the world’s first home video game console to manufacturers.

      1969

      AT&T programmer Ken Thompson wrote Space Travel where a player could land a spacecraft on moving planets of the solar system. After AT&T stopped funding the Multics project which Space Travel ran on, Thompson ported the game to Fortran. The new game ran on the GECOS operating system of General Electric’s GE635 mainframe computer. But Thompson was met by another problem… running the game on the GE635 mainframe cost about $75 an hour. So he started looking for a better computer alternative. That alternative turned out to be a PDP-7.

      Soon Thompson together with computer scientist Dennis Ritchie were porting Space Travel to PDP-7’s assembly language. While they were learning how to develop software for the PDP-7, the development of the Unix operating system took place as well. Thus Space Travel has been called the first Unix application.

      Galaxy Game CC Image – Wikipedia – Tom Purves

      Galaxy Game

      Galaxy Game was the first coin-operated video game. It was based on 'Spacewar!' and was programmed by Bill Pitts and Hugh Tuck. Galaxy Game was installed at Stanford University in September, 1971. The hardware cost around $20,000 (or the equivalent of about $114,774.03 today). A game cost 10 cents but you could also play three games for 25 cents. СКАЧАТЬ