Название: Competitive games for your everyday handball training
Автор: Jörg Madinger
Издательство: Автор
Жанр: Спорт, фитнес
isbn: 9783956411854
isbn:
Introduction
Handball needs quick and correct decisions in each game situation. This can be trained playfully and diversely through handball-specific games. These 60 exercises are divided into seven categories and train the playing skills.
The book deals with the following subjects:
- Team ball variants
- Team play with different targets
- Tag games
- Sprint and relay race games
- Ball throwing and transportation games
- Games from other types of sports
- Complex closing game variants
The exercises are illustrated and described in an easy, comprehensible manner. They can be immediately integrated in every training unit. Various difficulty levels, additional notes, and possible variations allow for adjustment to each age group and group size.
Sample figure:
1st English edition released on 31 Mar 2017
German original edition released on 18 Sep 2015
Published by DV Concept
Editors, Design and Layout: Jörg Madinger, Elke Lackner
Proofreading and English translation: Nina-Maria Nahlenz
ISBN: 978-3-95641-185-4
The book and its contents are protected by copyright. No reprinting, photomechanical reproduction, storing or processing in electronic systems without the publisher’s written permission.
Key
Attacker/Player
Defending player
Cone
Small gym mat
Safety mat
Ball box
Small vaulting box
Large vaulting box
Small vaulting box, upside down
Hoop, bucket
Medicine ball, soft ball, tennis ball
soccer ball
Balance bench
Handball pyramid
Dice
Coordination ladder
Bars
Basketball basket
Category: Team ball variants
No. 1: Team ball: Basic version and variant
Minimum number of players: 6
Difficulty level:
Equipment required: 1 handball, 4 cones, playing field suitable for number of players
Setting:
- Define a suitable field with cones (suitable for the number of players and their level of performance).
- Make two teams.
Course (figure 1):
- The team who has the ball tries to play a certain number of passes (5/10) while trying to keep the players of the defending team from touching the ball (A).
- If they manage to play the defined number of passes, they get a point and the other team gets the ball.
- The team who has the fewest points at the end must do a predefined exercise (2 accelerating runs, for example).
Variant (figure 2):
- The team only gets a point if the player (
here) who played a pass (A) to his teammate () receives the ball again immediately (C) – return pass.- For this purpose,
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