Название: Researching Serendipity in Digital Information Environments
Автор: Lori McCay-Peet
Издательство: Ingram
Жанр: Компьютеры: прочее
Серия: Synthesis Lectures on Information Concepts, Retrieval, and Services
isbn: 9781681732572
isbn:
KEYWORDS
serendipity, digital information environments, user experience, human–centered information retrieval, human–computer interaction
Contents
1.4 What Do We Mean by Serendipity in Digital Information Environments?
2 What Drives Serendipity Research?
2.3 Filter Bubbles
2.4 User Experience
2.5 User Strategies
2.6 Understanding the Phenomenon
2.7 Summary
3.1 Serendipity as a Process or Experience
3.2 Serendipity as a Quality
3.3 Summary
4.1 Introduction
4.2 Interaction in Digital Environments
4.3 How Serendipity Happens in Digital Environments
4.4 Design Issues and Requirements
4.5 Operationalizing those Design Considerations
4.6 Summary
5.1 Research Design
5.2 Interviews
5.3 Diaries
5.4 Existing Documents
5.5 Verbal Protocols
5.6 Questionaires
5.7 Logfile Analysis
5.8 Measuring Serendipity?
5.9 Summary
Preface
Serendipity…the word conjures up an image of that fortuitous finding, one that evokes a happy human response. From its unassuming roots in literary scholarship in the Georgian era, the concept emerged in the 20th century to represent fortuitous discoveries perceived to be by chance, but clearly informed by significant knowledge and experience. Often equated with scientific discoveries it has evolved to be now associated with that unexpected but informed outcome in the social sciences and humanities and indeed in everyday life.
When we think of serendipity in digital information environments, we are constrained by physicality of that setting—the digital device, and also by the range of activities that may occur within that space and contexts. This book starts with an understanding of its initial origins and application and transfers that understanding to its application to and evolution in digital spaces. It examines the motivation for a renewed and intense interest in serendipity in research and development (R&D), and identifies the various interpretations of serendipity (e.g., event, outcome, process) that have been made to inform a better understanding of where and how to approach the concept in R&D. It examines how we can and do facilitate serendipity in digital spaces, and how, methodologically, to research the concept in these spaces.
To start such a work, we put our assumptions and perspectives about serendipity aside, and began with a “clean slate.” We conducted a systematic review of the research on serendipity, first searching broadly in four databases (Web of Science, ProQuest, EBSCO, and ACM Digital Library) for papers that serve as the basis for Chapters 2–5. In May 2016, we downloaded 1,293 citations but after removing duplicates and doing an initial cull based on title and abstract to ensure topic fit, we selected 550 for a closer look. From these, as well as papers subsequently gathered through other methods (e.g., citation chaining), we selected approximately 100 papers that met the following conditions for a more thorough examination.
• Paper was a published, peer-reviewed study of serendipity in digital environments; literature reviews, conceptual papers, and theses were not considered in the systematic review.
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