Название: Science Fiction Prototyping
Автор: Brian David Johnson
Издательство: Ingram
Жанр: Справочная литература: прочее
Серия: Synthesis Lectures on Computer Science
isbn: 9781608456567
isbn:
This typically is where the plot of your story, movie or comic book can get really interesting. In the following three example chapters about short stories, movies and comic books, we will give you examples of how you might have the situation or plot of your SF prototype get so bad that the people in your story must take action.
This is not only good story telling but it is also beneficial to the development of the technology or science you are exploring. Pushing your plot to the extremes (either good or bad) will expose new areas for investigation or exploration in the real world. Once you have explored and mapped the outer edges and extreme scenarios, then you can map back to the middle to a more normal and realistic situation. But going to these extremes will help give clarity to your idea.
Step 4: The Human Inflection Point
The situation in your SF prototype has gotten dire. You have gone to the extreme! The characters are at their wits end. Their lives may even be in danger. Ask yourself: what do your characters need to do to survive? What are the human ramifications of the science you have selected and the situation it has brought out?
This is the point where we learn what your characters will do to either adapt themselves to the science or technology you have introduced in Step 2 or the people in your story will alter or change the science to suit themselves. Both of these outcomes need to be in keeping with the world you have created and the science needs to stay logical as well. It is important in Step 4 that the changes be believable for the virtual world and stay within the constraints of science. If you constrain yourself to these boundaries, then the outcome of your SF prototype will be more valuable and applicable to further investigation.
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