Название: Equity Crowdfunding for Investors
Автор: Matthew R. Nutting
Издательство: John Wiley & Sons Limited
Жанр: Зарубежная образовательная литература
isbn: 9781118857809
isbn:
Backers assume risks. Even when projects are fully funded, there is no guarantee that the entrepreneurs will fulfill their promises to backers, or do so on time (at least two studies found that most projects miss their delivery deadlines18). In that sense, contributing money to a project is risky, but the promised reward is perceived as sufficient to justify the risk. One Seattle company, ZionEyez (which later changed its name to Zeyez), raised $343,400 from more than 2,100 backers in June and July 2011 to produce eyeglasses with built-in high-definition video cameras. The company ran into production problems and as yet has neither shipped a product to backers nor offered them refunds.19 Kickstarter does not mediate or intervene when funded companies fail to keep their promises.
You might expect that giving hundreds of thousands of dollars to a bunch of startups in exchange for promises of products that haven't yet been marketed would result in a high occurrence of fraud. The fraud rate appears to be quite low, however. Ethan Mollick, assistant professor of management at the Wharton School, University of Pennsylvania, concluded in a 2013 study of 48,500 Kickstarter projects that “less than 1 percent of the funds in crowdfunding projects in technology and product design go to projects that seem to have little intention of delivering their results.”20 Mollick believes that the low rate of fraud (at least this particular type of fraud) is a result of “the influence of the community,” by which he means the ability of backers and prospective backers to interact with each other, and with the campaigner, via comments and responses on the crowdfunding campaign's Web page. In other words, the continuous presence of the crowd and its highly social nature serve as a kind of screen or deterrent against possible abuses. The reason for the low rate of fraud on Kickstarter, for example,
is the persistent community built around Kickstarter projects, which allow many individuals (with verifiable real-world identities) to weigh in on projects, discussing the merits and probability of success of each project. 21
Such discussions are similar to those that “take place on other social media sites, blogs, and forums [as well as] Wikipedia and open-source software development,” writes Mollick, whose main areas of study at Wharton are innovation and early-stage entrepreneurship. “These communities play several important roles in improving offerings, preventing fraud, and making crowdfunding successful. In the case of Kickstarter, communities have successfully detected fraudulent projects.” The kind of fraud that Mollick addresses in his 2013 study is what we colloquially call “take the money and run.” To be sure, there are other kinds of fraud in the context of crowdfunding that Professor Mollick does not address in his 2013 study. For example, Sara Hanks, CEO of CrowdCheck (a due diligence service provider in the Washington, D.C., area), points out that intentional or negligent misstatement in a rewards-based crowdfunding campaign could form the basis for liability, and there have been a number of campaigns where such misstatements have been alleged. But Mollick clearly believes in the wisdom of crowds, in the context of both rewards-based and equity-based crowdfunding. Unfortunately, Charles Mackay wrote his book Extraordinary Popular Delusions and the Madness of Crowds 270 years before Kickstarter.
The distinction between rewards- and equity-based crowdfunding zoomed into widespread consciousness in March 2014, when Facebook acquired Oculus VR for more than $2 billion. Oculus had two years earlier run a successful Kickstarter campaign, where it raised more than $2.4 million.
On March 26, 2014, the Huffington Post posted an article with the intentionally naive title “I Backed Oculus Rift on Kickstarter and All I Got Was This Lousy T-Shirt.”
Oculus VR, based in Long Beach, California, is an “immersive virtual reality technology” developer. Its very first product was Oculus Rift, a virtual reality headset for 3D gaming, which looks like big, industrial-strength goggles that wrap around the eyes and ears. The company launched its Kickstarter campaign in the summer of 2012 with a relatively modest (in hindsight) goal of raising $250,000. Backers who pledged $25 or more would receive as a reward an Oculus VR T-shirt. Those who pledged $275 or more would receive an unassembled Oculus Rift prototype kit. Several steps up the pledge ladder, backers who pledged $5,000 or more got 10 kits (and a T-shirt, poster, and a few other things) plus a full-day visit to the Oculus lab. Seven backers went for it.
Oculus blew through its goal and raised $2,437,429 from 9,522 backers in about a month. The campaign closed on September 1, 2012. Backers eventually received their promised rewards. A consumer version of the Rift could be available in the spring of 2015. Everyone was happy.
Then venture capital firm Spark Partners and hedge fund Matrix Partners each invested $19 million in Oculus. Facebook finally bought Oculus for $300 million in cash, $1.6 billion in Facebook stock, and another few hundred million in incentives (subject to Oculus meeting certain milestones). When that happened, the value of those equity investments by Spark and Matrix grew to about $380 million each, a 20x gain in less than a year.
The Kickstarter backers had not bought equity in Oculus, but some of them posted crabby and even angry messages on the Oculus Rift Kickstarter page (and elsewhere). One backer, for example, wrote: “You selling out to Facebook is a disgrace. It damages not only your reputation, but the whole of crowdfunding. I cannot put into words how betrayed I feel.” The gist of most of the complaints was that the early backers deserved better rewards because they helped Oculus shareholders strike it rich.
Mo Koyman, a partner at Spark Capital, responded to the ruckus by explaining: “Just because people say ‘Well I want equity in this company’ doesn't mean it's available. I don't think the Kickstarter backers were backing it because they wanted a financial win… They wanted to try it, wanted to experience it, wanted to see it. They got exactly what they bargained for.”22
Business media outlets took the opportunity to explain that Kickstarter is not an equity-based platform, and the law did not allow average investors (the crowd) to buy equity on any kind of platform in the United States at that time, so backers (who received the rewards they expected) had no right to expect capital gains from their contributions. Bloomberg posted an article on the same day as the Huffington Post story, in which it distinguished between rewards-based Kickstarter and equity-based CircleUp. Bloomberg said that CircleUp “is among crowdfunding sites focused on letting individuals buy stock in startups,” and quoted CircleUp's CEO Rory Eakin, in a plug for equity-based crowdfunding: “Imagine if those early [Kickstarter] supporters were equity investors …”
As the Oculus Rift campaign on Kickstarter demonstrated (see sidebar), rewards-based and equity-based crowdfunding are two very different animals in terms of what you can expect in return for the funds you provide to startups. You can't buy equity in companies listed on Kickstarter, and, beyond the specific reward you sign up for, you can't share in the upside if the startup you fund gets acquired by Facebook for billions of dollars.
Even if your aim is to be an equity crowdfunding investor, by first exploring a few rewards-based crowdfunding platforms you can learn a lot about the crowdfunding infrastructure and vernacular, the social media aspect of crowdfunding, and the collaborative nature of the crowd. It is a valuable orientation that will not cost you much. We recommend that you at least browse through the projects seeking backers, read the updated funding stats and comments posted by other visitors, and then register on the portal that you like most and spend a few tens or hundreds of dollars to experience the process. Perhaps acquire some new music or gadgets while you're at it, and maybe have more fun than you expected. See how it feels to be a member of a crowd. You can find various lists of СКАЧАТЬ
18
The latest study was Ethan R. Mollick, PhD, “The Dynamics of Crowdfunding: An Exploratory Study,”
19
Mark Gibbs, “The Truth about Kickstarter and ZionEyez,”
20
Mollick, op. cit.
21
Letter from Ethan Mollick to Vladimir I. Ivanov, financial economist, Office of Corporate Finance, U.S. Securities and Exchange Commission, December 2012.
22
Originally quoted by Adrianne Jeffries, “If You Back a Kickstarter Project That Sells for $2 Billion, Do You Deserve to Get Rich?” The Verge, March 28, 2014.
Source: Serena Saitto, “Oculus Deal Said to Deliver 20-Fold Return to Spark, Matrix,” Bloomberg News, March 26, 2014. On that same day, CircleUp announced that it had raised $14 million in venture capital from Canaan Partners and Google's venture arm.