Название: Card Games For Dummies
Автор: Barry Rigal
Издательство: John Wiley & Sons Limited
Жанр: Сделай Сам
isbn: 9781119880448
isbn:
11 Part 7: The Part of Tens Chapter 24: Ten Ways to Improve Your Game and Have More Fun Treat Your Partner with Respect Give Yourself a Reality Check Keep Your Celebrations to Yourself Know When the Time Is Ripe Cut Yourself Off Paint a Picture of Your Opponents’ Cards March to the Beat of Your Own Drum Talk Through the Cards Count Down to Victory Have Fun! Chapter 25: Ten Places to Find More Information on Your Game The Internet Software and Live Sites on Computers Discussion Groups Gaming Bodies Books Newspapers and Magazines Playing with the Big Dogs Tournaments Going Straight to a Gaming Source Clubs
12 Index
List of Tables
1 Chapter 2TABLE 2-1 Scoring Systems for Poker Patience
2 Chapter 4TABLE 4-1 Hand-by-Hand Score of a Sample Gin Rummy GameTABLE 4-2 Harry and Sandy’s Final Scores
3 Chapter 5TABLE 5-1 Initial Meld Point Requirements
4 Chapter 14TABLE 14-1 Pinochle Point-Value ScalesTABLE 14-2 Scoring Tables for Auction Pinochle
5 Chapter 20TABLE 20-1 Your Drawing Chances for Draw Poker
List of Illustrations
1 Chapter 2FIGURE 2-1: At the start of Accordion, your cards may fall in this manner.FIGURE 2-2: You can match cards that are three places away from each other to f...FIGURE 2-3: Look ahead to see which move to make first.FIGURE 2-4: Playing the waiting game can help you make up your mind.FIGURE 2-5: A sample game of Calculation.FIGURE 2-6: Starting a game of Canfield.FIGURE 2-7: Only one series of moves can get you out of this mess.FIGURE 2-8: Starting a game of La Belle Lucie.FIGURE 2-9: Your game begins to take shape after you make the automatic moves.FIGURE 2-10: A hand of Poker Patience after ten cards.FIGURE 2-11: Don’t be tempted by the bottom row. Go for the points!FIGURE 2-12: Dumping a straight to go for the higher-scoring full house.FIGURE 2-13: Creating a junk pile is a normal thing for Poker Patience.FIGURE 2-14: Sometimes you have to get lucky to make something out of this big ...FIGURE 2-15: Spite and Malice. Player A’s excellent adventure.
2 Chapter 4FIGURE 4-1: Legal runs follow the same suit; legal sets consist of the same ran...FIGURE 4-2: An illegal run.FIGURE 4-3: Waiting for the right cards.FIGURE 4-4: Time to choose or lose.FIGURE 4-5: Dismantle a pair and perhaps draw a building card.FIGURE 4-6: The winner collects points from the deadwood in the loser’s hand.FIGURE 4-7: Someone’s knocking at the door; someone’s racking up some points.FIGURE 4-8: Add cards to combinations after your opponent knocks.FIGURE 4-9: Go ahead and knock with this hand.
3 Chapter 5FIGURE 5-1: Legal melds follow the wild card and ranking rules.
4 Chapter 7FIGURE 7-1: Running high and low in all the suits.FIGURE 7-2: Letting go of the hot potato loaded with end cards.FIGURE 7-3: In Trump Fan Tan, spades can have multiple identities.
5 Chapter 8FIGURE 8-1: Play a finesse to save your high cards for later tricks.
6 Chapter 9FIGURE 9-1: A hand with plenty of potential — but no guarantees!FIGURE 9-2: With clubs as the trump suit, the bidding and scoring for this hand...FIGURE 9-3: Aces and trump cards make for a strong СКАЧАТЬ