Simulation and Wargaming. Группа авторов
Чтение книги онлайн.

Читать онлайн книгу Simulation and Wargaming - Группа авторов страница 17

Название: Simulation and Wargaming

Автор: Группа авторов

Издательство: John Wiley & Sons Limited

Жанр: Техническая литература

Серия:

isbn: 9781119604808

isbn:

СКАЧАТЬ Vebber, CDR, USNR (ret), leads wargaming efforts at the Naval Sea Systems Command Warfare Centers. He has an MS in applied science – undersea warfare from the Naval Postgraduate School and a BS in history of science from the University of Wisconsin‐Madison. He is active in the wargaming communities of practice associated with the US Navy and the Military Operations Research Society. He is one of the instructors for the wargaming certificate course affiliated with MORS and Virginia Tech University, with nearly 40 years of wargaming experience in the military, contractor, government and hobby sectors. He was one of the founders of www.matrixgames.com and part of the team that won the 2000 Charles S. Roberts award for Best 20th Century Computer wargame for “Steel Panthers: World at War.” He is active in the Connections wargaming conference organizing committee and has participated as a player, umpire, or analyst in wargames sponsored by a variety of US Navy and DoD organizations for over 20 years.

      Jorit Wintjes is senior lecturer in the History Department at Julius‐Maximilians‐Universität Würzburg, teaching in both the university’s History and Digital Humanities programs. He received a doctor’s degree and qualified as a professor in history. He studied classics and history and has published several books on ancient and nineteenth‐century military history. His current research interests include Roman naval history as well as the history of professional wargaming.

       Andreas Tolk and Bill Lademan

      Since the introduction of the “Kriegsspiel” (wargame) to the Prussian General Staff by Baron von Reisswitz in 1811, which was improved by his son in 1824 by introducing paper maps, unit markers, and well‐documented rule books, wargaming has had a place in military education and planning. From this beginning, General von Muffling, the Prussian Chief of Staff, ordered the use of wargames throughout the Prussian Army, and many allied and visiting armies copied these ideas. Wargames help to think through options, investigate new ideas for operations, and prepare military decision‐makers by confronting them with surprises requiring a quick response. Following disruptive events requiring a reorientation, like the end of the Cold War in the nineties, or the emerging of new nuclear armed rogue nations in our day, wargames help to set the stage by providing dynamic context including the necessary complexity of the challenge for decision‐making.

      Wargames are no longer limited to military planning. Domain‐specific tabletop games are conducted today in various other domains, from preparing local administration and government for conducting large events, like the Olympics or a sports world championship, or for responding to natural or man‐made disasters, like earthquakes, hurricanes, tsunamis, or terror attacks. Even in business, wargames are conducted to evaluate different options, strategies, and possibilities.

      However, wargames are on the rise again. After years of placing trust into the power of computation, using human creativity and intuition in wargames is becoming increasingly important in the search for new doctrines or concepts of operations. The power of our simulation systems rests on our representation of systems; capturing human ingenuity requires us to look beyond our simulated representations.

      What I want to show within this chapter is that wargaming and computer simulation are not competing methods, but that with the advances in both domains a new approach is possible that will enable deeper insights into the complex domain of modern operations, in which we take full advantage of both technologies. New wargaming centers will have to take more advantage of the computational power of simulation systems, while the creativity of wargamers will guide the activities. The following sections will provide several domains that will benefit from such a symbiosis.

      This introduction presents two viewpoints on the challenges: those of a simulation expert with more than 20 years’ experience in the development and application of simulation systems on many scale and in many domains, and those of a wargaming expert, preparing, conducting, and evaluating wargame events of highest interest in the defense domain.