Creative Conspiracy. Leigh Thompson
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Название: Creative Conspiracy

Автор: Leigh Thompson

Издательство: Ingram

Жанр: Маркетинг, PR, реклама

Серия:

isbn: 9781422187579

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СКАЧАТЬ Collaboration Assessment, add up your answers across the twenty items. The points for each answer are in parentheses. Note that the minimum score is 0 and the maximum score is 55. We rarely see such extremes. An average score is around 28. The higher your overall score, the more creatively healthy your team is:

      0–10 (Low): Scores this low should be an immediate call to action. Scores in this range are usually due to one of three things: (1) the team has not been taught the best practices of creative teamwork; (2) the team does not take the time or does not feel accountable for modifying the structure of the group; or (3) someone is actively sabotaging the team. The first two are easy to fix. Reading this book will undoubtedly improve your team score. Making even one change to your weekly team creativity meetings will have a marked effect on your creative output.

      11–21: (Medium-low): You have much room to improve. We suggest focusing on two to three best practices to implement in your team. Be sure to introduce each practice by itself and build in new best practices incrementally. Ask for feedback and keep modifying.

      22–32 (Average): This range is actually the danger zone because it is the zone of complacency. “We are OK. There is nothing to worry about. We are about average for our industry. Others are worse than us.” If you find yourself in this range, make it a point to locate a team in your organization with a significantly higher score and invite them in for an informational session. Barrage them with questions. Ask whether it was worth it. (No doubt it was!). Find others in your team who are not satisfied with mediocrity and introduce one new best practice every month.

      33–44 (Above average): Congratulations! Scores in this range are rare, and mean that someone on the team really is committed to the success of the team. Make sure you affirm this person’s efforts. Ask how you can be an active contributor to the team’s continual evolution. Celebrate your best practices. Offer to coach other teams.

      45 and higher (Extremely advanced): You are a black belt creative conspirator. Because of you, your team is already functioning at an elite level. Find areas to continue to improve. Offer to coach other teams. Conduct smart experiments within the team to discover which practices had the biggest effect. Publish your findings and share with other teams in the organization.

      A Look at What’s Coming …

      The guts of this book—the chapters that follow—speak closely to the questions on the Creative Collaboration Assessment. What’s the bottom line on each one of the questions you just answered? Here’s a lineup of some of the key issues and themes I’ll cover in the rest of the book, mapped to the chapters in which they’ll appear.

       Who needs ground rules? It is a common fallacy to believe that creative teams should throw out all the rules. The right rules and norms actually liberate groups! However, not all rules are conducive for the creative conspiracy. The right brainstorming rules catalyze the creative effort and improve performance. The wrong rules lead to self-censoring behavior and frustration. Another problem is that teams often violate the very rules that they sought to put into place! I call this team drift—the tendency for organizations to slowly revert back to business as usual. This book is about staying on course and sometimes that means going into a headwind. This is why meeting facilitators are key. Chapter 7 provides a review of the original four rules of brainstorming and then supplements these with additional rules.

       Conflict: can’t live with it, can’t live without it. On the one hand, most people don’t like conflict they seek to avoid it, and associate it with dysfunction. But teams that avoid conflict don’t get a lot of creative work done. On the other hand, teams that embrace the wrong kind of conflict—engage in open confrontation, rudeness, or take-no-prisoners battle—have their own problems. Chapter 6 distinguishes two types of conflict in teams: conflict about the task (what should be done) and conflict about the people, often referred to as task conflict versus relationship conflict. The key is to be hard on the problem, not the people. This chapter teaches teams how to have a good fight.

       The who and how of group facilitation. Most team meetings are either facilitated by no one in particular or a leader who may have his or her own agenda. People who may not have group facilitation skills may do more harm than good. That’s a waste of the group’s time. It is important that someone take control of the process and engineer the meeting in a way to suit the goal. Creative teamwork is one type of work that teams do and setting the stage for creativity is anything but intuitive. Chapter 7 reviews the best practices for the creative conspiracy.

       Aids, props, stimulation. Somewhere along the line, someone decided that business meetings should be dull and people should not have fun. These same people decided that an eight-point font and a seventy-five-slide PowerPoint deck is also good for meetings. So most meetings take place with people seated around a table in a room with blank walls. Most people don’t realize how much of their behavior and mood is affected by the environment, for example, by color. Seating behavior influences who emerges as a leader. Teams that have committed to the creative conspiracy carefully design their meeting spaces to invite and capture ideas. In Chapter 7, the challenge is how you would allocate a significant budget to organize the optimal creative retreat.

       Mood. Team leaders are extremely contagious. Mood is a temporary state that is either positive or negative and either high in energy or low in energy. Mood can be affected by a number of factors and mood strongly influences creativity. Chapter 5 discusses mood in detail and describes its role in motivating the creative team.

       Goal setting. Goal setting is hugely important for creative teamwork. Alex Osborn, the father of brainstorming, wisely realized that quality goals can stymie a team; in contrast, quantity goals liberate a team. Chapter 7 discusses the importance of setting stretch goals.

       Diversity. Diversity is like an onion, meaning that on a very superficial level, we might diversify, say, on skin or eye color or dress. On a deeper level, we might diversify on the basis of education and experience. And still deeper, there are differences in values and morals. There’s a lot of evidence that diverse teams are more creative, but also experience more conflict. Chapter 3 takes up the question of diversity and how to build a heterogeneous team.

       Team size. Most team leaders make their teams too big, often by a factor of two or more! Consequently, meetings are often a waste of time, difficult to schedule, and hard to manage. As a general rule of thumb, I like Richard Hackman’s advice: keep the team in single digits. I discuss team size in our chapter 3.

       Incentives and rewards. Incentives and rewards form part of the discussion in chapter 5, on how to motivate the team. Most people regard themselves to be intrinsically motivated but think others are in it simply for the money. This disconnect creates problems when we work with others.

       Leadership. Who should lead the creative team? Chapter 4 considers the characteristics of the ideal leader.

       Brainstorming. Brainstorming is such a common practice that there is scarcely an organization that does not purport to use it. However, most companies cannot articulate the rules of brainstorming, much less follow them. In chapter 7, the four cardinal rules of brainstorming are reviewed, along with the evidence that supports their effectiveness today. The chapter also reviews new research that further improves brainstorming effectiveness. It is imperative to structure the brainstorming session differently than other meetings. Failure to do so will mean that people may remain in the same passive-aggressive mind-set that they take into other meetings. Part of the creative conspiracy is to set the mood so that people are lured into engaging in thoughts and behaviors that, quite frankly, will not be appropriate in other contexts, but that will pave the road toward success in the creative context.

       Team membership. Teams that have masterminded the creative conspiracy are marked by high levels of efficiency and productivity, but there is also a special character to their boundaries and membership. СКАЧАТЬ